don't keep reloading PercentDisplay in ScreenNameEntryTraditional
This commit is contained in:
@@ -66,7 +66,7 @@ void LifeMeterBattery::Load( PlayerNumber pn )
|
|||||||
if( bPlayerEnabled )
|
if( bPlayerEnabled )
|
||||||
{
|
{
|
||||||
m_Percent.SetName( "LifeMeterBattery Percent" );
|
m_Percent.SetName( "LifeMeterBattery Percent" );
|
||||||
m_Percent.Load( pn, &g_CurStageStats );
|
m_Percent.Load( pn, &g_CurStageStats, true );
|
||||||
this->AddChild( &m_Percent );
|
this->AddChild( &m_Percent );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -18,11 +18,12 @@ PercentageDisplay::PercentageDisplay()
|
|||||||
m_pSource = NULL;
|
m_pSource = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PercentageDisplay::Load( PlayerNumber pn, StageStats* pSource )
|
void PercentageDisplay::Load( PlayerNumber pn, StageStats* pSource, bool bAutoRefresh )
|
||||||
{
|
{
|
||||||
ASSERT( m_sName != "" ); // set this!
|
ASSERT( m_sName != "" ); // set this!
|
||||||
m_PlayerNumber = pn;
|
m_PlayerNumber = pn;
|
||||||
m_pSource = pSource;
|
m_pSource = pSource;
|
||||||
|
m_bAutoRefresh = bAutoRefresh;
|
||||||
m_Last = -1;
|
m_Last = -1;
|
||||||
|
|
||||||
if( PREFSMAN->m_bDancePointsForOni )
|
if( PREFSMAN->m_bDancePointsForOni )
|
||||||
@@ -57,7 +58,8 @@ void PercentageDisplay::Update( float fDeltaTime )
|
|||||||
{
|
{
|
||||||
ActorFrame::Update( fDeltaTime );
|
ActorFrame::Update( fDeltaTime );
|
||||||
|
|
||||||
Refresh();
|
if( m_bAutoRefresh )
|
||||||
|
Refresh();
|
||||||
}
|
}
|
||||||
|
|
||||||
void PercentageDisplay::Refresh()
|
void PercentageDisplay::Refresh()
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ class PercentageDisplay: public ActorFrame
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PercentageDisplay();
|
PercentageDisplay();
|
||||||
void Load( PlayerNumber pn, StageStats *pSource );
|
void Load( PlayerNumber pn, StageStats *pSource, bool bAutoRefresh );
|
||||||
void Update( float fDeltaTime );
|
void Update( float fDeltaTime );
|
||||||
void TweenOffScreen();
|
void TweenOffScreen();
|
||||||
|
|
||||||
@@ -18,6 +18,7 @@ private:
|
|||||||
void Refresh();
|
void Refresh();
|
||||||
PlayerNumber m_PlayerNumber;
|
PlayerNumber m_PlayerNumber;
|
||||||
StageStats *m_pSource;
|
StageStats *m_pSource;
|
||||||
|
bool m_bAutoRefresh;
|
||||||
int m_Last;
|
int m_Last;
|
||||||
BitmapText m_textPercent;
|
BitmapText m_textPercent;
|
||||||
BitmapText m_textPercentRemainder;
|
BitmapText m_textPercentRemainder;
|
||||||
|
|||||||
@@ -15,5 +15,5 @@ ScoreDisplayPercentage::ScoreDisplayPercentage()
|
|||||||
|
|
||||||
void ScoreDisplayPercentage::Init( PlayerNumber pn )
|
void ScoreDisplayPercentage::Init( PlayerNumber pn )
|
||||||
{
|
{
|
||||||
m_Percent.Load( pn, &g_CurStageStats );
|
m_Percent.Load( pn, &g_CurStageStats, true );
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -496,7 +496,7 @@ void ScreenEvaluation::Init()
|
|||||||
/* Use "ScreenEvaluation Percent" for the [metric set], but position and
|
/* Use "ScreenEvaluation Percent" for the [metric set], but position and
|
||||||
* tween it with "PercentP1X", etc. */
|
* tween it with "PercentP1X", etc. */
|
||||||
m_Percent[p].SetName( "ScreenEvaluation Percent" );
|
m_Percent[p].SetName( "ScreenEvaluation Percent" );
|
||||||
m_Percent[p].Load( (PlayerNumber) p, &g_CurStageStats );
|
m_Percent[p].Load( (PlayerNumber) p, &g_CurStageStats, true );
|
||||||
m_Percent[p].SetXY( THEME->GetMetricF(m_sName, ssprintf("PercentP%dX",p+1)),
|
m_Percent[p].SetXY( THEME->GetMetricF(m_sName, ssprintf("PercentP%dX",p+1)),
|
||||||
THEME->GetMetricF(m_sName,ssprintf("PercentP%dY",p+1)) );
|
THEME->GetMetricF(m_sName,ssprintf("PercentP%dY",p+1)) );
|
||||||
m_Percent[p].Command( THEME->GetMetric(m_sName,ssprintf("PercentP%dOnCommand",p+1)) );
|
m_Percent[p].Command( THEME->GetMetric(m_sName,ssprintf("PercentP%dOnCommand",p+1)) );
|
||||||
|
|||||||
@@ -377,7 +377,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
|
|||||||
this->AddChild( &m_FeatDisplay[p][i].m_Difficulty );
|
this->AddChild( &m_FeatDisplay[p][i].m_Difficulty );
|
||||||
|
|
||||||
m_FeatDisplay[p][i].m_textScore.SetName( "ScreenNameEntryTraditional Percent" );
|
m_FeatDisplay[p][i].m_textScore.SetName( "ScreenNameEntryTraditional Percent" );
|
||||||
m_FeatDisplay[p][i].m_textScore.Load( (PlayerNumber)p, &ss );
|
m_FeatDisplay[p][i].m_textScore.Load( (PlayerNumber)p, &ss, false );
|
||||||
m_FeatDisplay[p][i].m_textScore.SetName( ssprintf("ScoreP%i",p+1) );
|
m_FeatDisplay[p][i].m_textScore.SetName( ssprintf("ScoreP%i",p+1) );
|
||||||
SET_ON( m_FeatDisplay[p][i].m_textScore );
|
SET_ON( m_FeatDisplay[p][i].m_textScore );
|
||||||
this->AddChild( &m_FeatDisplay[p][i].m_textScore );
|
this->AddChild( &m_FeatDisplay[p][i].m_textScore );
|
||||||
|
|||||||
Reference in New Issue
Block a user