Fix warnings.
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@@ -102,7 +102,7 @@ void DWILoader::DWIcharToNoteCol( char c, GameController i, int &col1Out, int &c
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* it's most likely a jump. Search for a 0 before the next >: */
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* it's most likely a jump. Search for a 0 before the next >: */
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bool DWILoader::Is192( const CString &sStepData, size_t pos )
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bool DWILoader::Is192( const CString &sStepData, size_t pos )
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{
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{
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while( pos < (int) sStepData.size() )
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while( pos < sStepData.size() )
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{
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{
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if( sStepData[pos] == '>' )
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if( sStepData[pos] == '>' )
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return false;
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return false;
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@@ -127,7 +127,7 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Steps &out, const Song &s
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out.m_StepsType = STEPS_TYPE_PUMP_SINGLE;
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out.m_StepsType = STEPS_TYPE_PUMP_SINGLE;
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/* Check for "halfdouble" before "double". */
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/* Check for "halfdouble" before "double". */
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if( sFName.find("halfdouble") != -1 || sFName.find("h_double") != string::npos )
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if( sFName.find("halfdouble") != string::npos || sFName.find("h_double") != string::npos )
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out.m_StepsType = STEPS_TYPE_PUMP_HALFDOUBLE;
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out.m_StepsType = STEPS_TYPE_PUMP_HALFDOUBLE;
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else if( sFName.find("double") != string::npos )
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else if( sFName.find("double") != string::npos )
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out.m_StepsType = STEPS_TYPE_PUMP_DOUBLE;
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out.m_StepsType = STEPS_TYPE_PUMP_DOUBLE;
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