working on battle
This commit is contained in:
@@ -530,14 +530,14 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
|
||||
ZERO( m_pInventory );
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
switch( GAMESTATE->m_PlayMode )
|
||||
{
|
||||
case PLAY_MODE_BATTLE:
|
||||
m_pInventory[p] = new Inventory;
|
||||
m_pInventory[p]->Load( (PlayerNumber)p );
|
||||
this->AddChild( m_pInventory[p] );
|
||||
break;
|
||||
}
|
||||
// switch( GAMESTATE->m_PlayMode )
|
||||
// {
|
||||
// case PLAY_MODE_BATTLE:
|
||||
// m_pInventory[p] = new Inventory;
|
||||
// m_pInventory[p]->Load( (PlayerNumber)p );
|
||||
// this->AddChild( m_pInventory[p] );
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
@@ -644,9 +644,9 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
|
||||
m_announcerBattleTrickLevel1.Load( ANNOUNCER->GetPathTo("gameplay battle trick level1") );
|
||||
m_announcerBattleTrickLevel2.Load( ANNOUNCER->GetPathTo("gameplay battle trick level2") );
|
||||
m_announcerBattleTrickLevel3.Load( ANNOUNCER->GetPathTo("gameplay battle trick level3") );
|
||||
m_soundBattleTrickLevel1.Load( THEME->GetPathToS("ScreenGameplay battle trick level1") );
|
||||
m_soundBattleTrickLevel2.Load( THEME->GetPathToS("ScreenGameplay battle trick level2") );
|
||||
m_soundBattleTrickLevel3.Load( THEME->GetPathToS("ScreenGameplay battle trick level3") );
|
||||
m_soundBattleTrickLevel1.Load( THEME->GetPathToS("ScreenGameplay battle trick level1"), true );
|
||||
m_soundBattleTrickLevel2.Load( THEME->GetPathToS("ScreenGameplay battle trick level2"), true );
|
||||
m_soundBattleTrickLevel3.Load( THEME->GetPathToS("ScreenGameplay battle trick level3"), true );
|
||||
m_announcerBattleDamageLevel1.Load( ANNOUNCER->GetPathTo("gameplay battle damage level1") );
|
||||
m_announcerBattleDamageLevel2.Load( ANNOUNCER->GetPathTo("gameplay battle damage level2") );
|
||||
m_announcerBattleDamageLevel3.Load( ANNOUNCER->GetPathTo("gameplay battle damage level3") );
|
||||
@@ -1504,24 +1504,24 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
|
||||
{
|
||||
m_Player[StyleI.player].Step( StyleI.col, DeviceI.ts );
|
||||
}
|
||||
else if( type==IET_FIRST_PRESS &&
|
||||
!PREFSMAN->m_bAutoPlay &&
|
||||
MenuI.IsValid() &&
|
||||
GAMESTATE->IsPlayerEnabled( MenuI.player ) &&
|
||||
GAMESTATE->IsBattleMode() )
|
||||
{
|
||||
int iItemSlot;
|
||||
switch( MenuI.button )
|
||||
{
|
||||
case MENU_BUTTON_LEFT: iItemSlot = 0; break;
|
||||
case MENU_BUTTON_START: iItemSlot = 1; break;
|
||||
case MENU_BUTTON_RIGHT: iItemSlot = 2; break;
|
||||
default: iItemSlot = -1; break;
|
||||
}
|
||||
|
||||
if( iItemSlot != -1 )
|
||||
m_pInventory[MenuI.player]->UseItem( iItemSlot );
|
||||
}
|
||||
// else if( type==IET_FIRST_PRESS &&
|
||||
// !PREFSMAN->m_bAutoPlay &&
|
||||
// MenuI.IsValifd() &&
|
||||
// GAMESTATE->IsPlayerEnabled( MenuI.player ) &&
|
||||
// GAMESTATE->IsBattleMode() )
|
||||
// {
|
||||
// int iItemSlot;
|
||||
// switch( MenuI.button )
|
||||
// {
|
||||
// case MENU_BUTTON_LEFT: iItemSlot = 0; break;
|
||||
// case MENU_BUTTON_START: iItemSlot = 1; break;
|
||||
// case MENU_BUTTON_RIGHT: iItemSlot = 2; break;
|
||||
// default: iItemSlot = -1; break;
|
||||
// }
|
||||
//
|
||||
// if( iItemSlot != -1 )
|
||||
// m_pInventory[MenuI.player]->UseItem( iItemSlot );
|
||||
// }
|
||||
}
|
||||
|
||||
void ScreenGameplay::UpdateAutoPlayText()
|
||||
@@ -1878,7 +1878,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
m_announcerBattleTrickLevel1.PlayRandom();
|
||||
m_fTimeLeftBeforeDancingComment = SECONDS_BETWEEN_COMMENTS;
|
||||
}
|
||||
m_soundBattleTrickLevel1.PlayRandom();
|
||||
m_soundBattleTrickLevel1.Play();
|
||||
break;
|
||||
case SM_BattleTrickLevel2:
|
||||
if( SECS_SINCE_LAST_COMMENT > 3 )
|
||||
@@ -1886,7 +1886,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
m_announcerBattleTrickLevel2.PlayRandom();
|
||||
m_fTimeLeftBeforeDancingComment = SECONDS_BETWEEN_COMMENTS;
|
||||
}
|
||||
m_soundBattleTrickLevel2.PlayRandom();
|
||||
m_soundBattleTrickLevel2.Play();
|
||||
break;
|
||||
case SM_BattleTrickLevel3:
|
||||
if( SECS_SINCE_LAST_COMMENT > 3 )
|
||||
@@ -1894,7 +1894,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
m_announcerBattleTrickLevel3.PlayRandom();
|
||||
m_fTimeLeftBeforeDancingComment = SECONDS_BETWEEN_COMMENTS;
|
||||
}
|
||||
m_soundBattleTrickLevel3.PlayRandom();
|
||||
m_soundBattleTrickLevel3.Play();
|
||||
break;
|
||||
|
||||
case SM_BattleDamageLevel1:
|
||||
|
||||
Reference in New Issue
Block a user