[timing] Caveat #2 fixed.
Caveat #1 won't be until we make Delays their own segment...and somehow don't screw up the timing.
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+2
-2
@@ -781,7 +781,7 @@ public:
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*/
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bool operator==( const TimingData &other )
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{
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for (int i = 0; i < NUM_TimingSegmentTypes; i++)
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for (int i = 0; i < NUM_TimingSegmentType; i++)
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{
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COMPARE(allTimingSegments[i].size());
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for (unsigned j=0; j < allTimingSegments[i].size(); j++)
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@@ -819,7 +819,7 @@ public:
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// All of the following vectors must be sorted before gameplay.
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vector<TimingSegment *> allTimingSegments[NUM_TimingSegmentTypes];
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vector<TimingSegment *> allTimingSegments[NUM_TimingSegmentType];
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/**
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* @brief The initial offset of a song.
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