[timing] Caveat #2 fixed.

Caveat #1 won't be until we make Delays their own
segment...and somehow don't screw up the timing.
This commit is contained in:
Jason Felds
2011-07-15 00:14:13 -04:00
parent 01dacd9746
commit 4e7c3282ec
4 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -781,7 +781,7 @@ public:
*/
bool operator==( const TimingData &other )
{
for (int i = 0; i < NUM_TimingSegmentTypes; i++)
for (int i = 0; i < NUM_TimingSegmentType; i++)
{
COMPARE(allTimingSegments[i].size());
for (unsigned j=0; j < allTimingSegments[i].size(); j++)
@@ -819,7 +819,7 @@ public:
// All of the following vectors must be sorted before gameplay.
vector<TimingSegment *> allTimingSegments[NUM_TimingSegmentTypes];
vector<TimingSegment *> allTimingSegments[NUM_TimingSegmentType];
/**
* @brief The initial offset of a song.