log, don't SystemMessage because it is unnecessary and messes up screenshots
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@@ -459,21 +459,28 @@ bool ScreenDebugOverlay::OverlayInput( const InputEventPlus &input )
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if( input.type != IET_FIRST_PRESS )
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return true; /* eat the input but do nothing */
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BitmapText &txt1 = *m_vptextButton[i];
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txt1.FinishTweening();
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float fZoom = txt1.GetZoom();
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txt1.SetZoom( fZoom * 1.2f );
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txt1.BeginTweening( 0.2f, TWEEN_LINEAR );
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txt1.SetZoom( fZoom );
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// do the action
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RString sMessage;
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(*p)->DoAndMakeSystemMessage( sMessage );
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if( !sMessage.empty() )
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SCREENMAN->SystemMessage( sMessage );
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LOG->Trace("DEBUG: " + sMessage );
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if( (*p)->ForceOffAfterUse() )
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m_bForcedHidden = true;
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// update text to show the effect of what changed above
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UpdateText();
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// blink the text to show what changed
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BitmapText &bt = *m_vptextButton[i];
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bt.FinishTweening();
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for( int i=0; i<8; i++ )
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{
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bt.SetGlow( RageColor(1,0,0,1) );
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bt.Sleep(0.1f);
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bt.SetGlow( RageColor(1,0,0,0) );
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bt.Sleep(0.1f);
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}
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return true;
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}
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}
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@@ -889,6 +896,8 @@ static void FillProfileStats( Profile *pProfile )
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}
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}
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}
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SCREENMAN->ZeroNextUpdate();
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}
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class DebugLineFillProfileStats : public IDebugLine
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