Several "structural" changes, and some memory optimizations:

- Replaced use of bare '-1' values with StepParity::INVALID_COLUMN
- Removed StepParityGraph object, moved its responsibilities to StepParityGenerator
- Removed some unnecessary data from State object, added 'combinedColumns' and 'whatNoteTheFootIsHitting'
- Created stateCache to allow reuse of state objects
- Fixed a very small bug with TechCounts (missing 'previousPreviousHeel != INVALID_COLUMN')
This commit is contained in:
Michael Votaw
2025-02-11 19:39:03 -08:00
committed by teejusb
parent 61ee3bc329
commit 4e7432a5a0
7 changed files with 375 additions and 556 deletions
+199 -76
View File
@@ -28,8 +28,8 @@ void StepParityGenerator::analyzeGraph() {
for (unsigned long i = 0; i < rows.size(); i++)
{
StepParityNode *node = graph[nodes_for_rows[i]];
rows[i].setFootPlacement(node->state.columns);
StepParityNode *node = nodes[nodes_for_rows[i]];
rows[i].setFootPlacement(node->state->combinedColumns);
}
}
@@ -37,87 +37,93 @@ void StepParityGenerator::buildStateGraph()
{
// The first node of the graph is beginningState, which represents the time before
// the first note (and so it's roIndex is considered -1)
State beginningState(columnCount);
beginningState.rowIndex = -1;
beginningState.second = rows[0].second - 1;
StepParityNode *startNode = graph.addOrGetExistingNode(beginningState);
graph.startNode = startNode;
std::queue<State> previousStates;
previousStates.push(beginningState);
beginningState = new State(columnCount);
startNode = addNode(beginningState, rows[0].second - 1, -1);
std::queue<StepParityNode *> previousNodes;
previousNodes.push(startNode);
StepParityCost costCalculator(layout);
for (unsigned long i = 0; i < rows.size(); i++)
{
std::vector<State> uniqueStates;
std::vector<StepParityNode *> resultNodes;
Row &row = rows[i];
std::vector<FootPlacement> *PermuteFootPlacements = getFootPlacementPermutations(row);
while (!previousStates.empty())
while (!previousNodes.empty())
{
State state = previousStates.front();
StepParityNode *initialNode = graph.addOrGetExistingNode(state);
StepParityNode *initialNode = previousNodes.front();
float elapsedTime = row.second - initialNode->second;
for(auto it = PermuteFootPlacements->begin(); it != PermuteFootPlacements->end(); it++)
{
State resultState = initResultState(state, row, *it);
float cost = costCalculator.getActionCost(&state, &resultState, rows, i);
resultState.calculateHashes();
StepParityNode *resultNode = graph.addOrGetExistingNode(resultState);
graph.addEdge(initialNode, resultNode, cost);
if(std::find(uniqueStates.begin(), uniqueStates.end(), resultState) == uniqueStates.end())
{
uniqueStates.push_back(resultState);
}
State * resultState = initResultState(initialNode->state, row, *it);
float cost = costCalculator.getActionCost(initialNode->state, resultState, rows, i, elapsedTime);
addStateToGraph(resultState, initialNode, row, resultNodes, cost);
}
previousStates.pop();
previousNodes.pop();
}
for (State s : uniqueStates)
for (StepParityNode * n : resultNodes)
{
previousStates.push(s);
previousNodes.push(n);
}
}
// at this point, previousStates holds all of the states for the very last row,
// which just get connected to the endState
State endState(columnCount);
endState.rowIndex = rows.size();
endState.second = rows[rows.size() - 1].second + 1;
StepParityNode *endNode = graph.addOrGetExistingNode(endState);
graph.endNode = endNode;
while(!previousStates.empty())
endingState = new State(columnCount);
endNode = addNode(endingState, rows[rows.size() - 1].second + 1, rows.size());
while(!previousNodes.empty())
{
State state = previousStates.front();
StepParityNode *node = graph.addOrGetExistingNode(state);
graph.addEdge(node, endNode, 0);
previousStates.pop();
StepParityNode *node = previousNodes.front();
addEdge(node, endNode, 0);
previousNodes.pop();
}
}
State StepParityGenerator::initResultState(State &initialState, Row &row, const FootPlacement &columns)
void StepParityGenerator::addStateToGraph(State * resultState, StepParityNode * initialNode, Row & row, std::vector<StepParityNode *> &existingNodesForThisRow, float cost)
{
State resultState(row.columnCount);
resultState.columns = columns;
resultState.rowIndex = row.rowIndex;
for(StepParityNode * existingNode : existingNodesForThisRow)
{
if(existingNode->state == resultState)
{
addEdge(initialNode, existingNode, cost);
return;
}
}
StepParityNode *resultNode = addNode(resultState, row.second, row.rowIndex);
addEdge(initialNode, resultNode, cost);
existingNodesForThisRow.push_back(resultNode);
}
State * StepParityGenerator::initResultState(State * initialState, Row &row, const FootPlacement &columns)
{
State * resultState = new State(row.columnCount);
resultState->columns = columns;
// I tried to condense this, but kept getting the logic messed up
for (unsigned long i = 0; i < columns.size(); i++)
{
if(columns[i] == NONE) {
continue;
}
resultState.whereTheFeetAre[columns[i]] = i;
resultState->whatNoteTheFootIsHitting[columns[i]] = i;
if(row.holds[i].type == TapNoteType_Empty)
{
resultState.movedFeet[i] = columns[i];
resultState.didTheFootMove[columns[i]] = true;
resultState->movedFeet[i] = columns[i];
resultState->didTheFootMove[columns[i]] = true;
continue;
}
if(initialState.columns[i] != columns[i])
if(initialState->combinedColumns[i] != columns[i])
{
resultState.movedFeet[i] = columns[i];
resultState.didTheFootMove[columns[i]] = true;
resultState->movedFeet[i] = columns[i];
resultState->didTheFootMove[columns[i]] = true;
}
}
@@ -129,14 +135,87 @@ State StepParityGenerator::initResultState(State &initialState, Row &row, const
if(row.holds[i].type != TapNoteType_Empty)
{
resultState.holdFeet[i] = columns[i];
resultState.isTheFootHolding[columns[i]] = true;
resultState->holdFeet[i] = columns[i];
resultState->isTheFootHolding[columns[i]] = true;
}
}
resultState.second = row.second;
mergeInitialAndResultPosition(initialState, resultState, (int)columns.size());
std::uint64_t stateHash = getStateCacheKey(resultState);
auto maybeState = stateCache.find(stateHash);
if(maybeState != stateCache.end())
{
State* cachedState = maybeState->second;
delete resultState;
return maybeState->second;
}
stateCache.insert({stateHash, resultState});
return resultState;
}
// This merges the `columns` properties of initialState and resultState, which
// fully represents the player's position on the dance stage.
// For example:
// initialState.combinedColumns = [L,0,0,R]
// resultState.columns = [0,L,0,0]
// combinedColumns = [0,L,0,R]
// This eventually gets saved back to resultState
void StepParityGenerator::mergeInitialAndResultPosition(State * initialState, State * resultState, int columnCount)
{
// Merge initial + result position
for (int i = 0; i < columnCount; i++) {
// copy in data from resultState over the top which overrides it, as long as it's not nothing
if (resultState->columns[i] != NONE) {
resultState->combinedColumns[i] = resultState->columns[i];
continue;
}
// copy in data from initialState, if it wasn't moved
if (
initialState->combinedColumns[i] == LEFT_HEEL ||
initialState->combinedColumns[i] == RIGHT_HEEL
) {
if (!resultState->didTheFootMove[initialState->combinedColumns[i]]) {
resultState->combinedColumns[i] = initialState->combinedColumns[i];
}
} else if (initialState->combinedColumns[i] == LEFT_TOE) {
if (
!resultState->didTheFootMove[LEFT_TOE] &&
!resultState->didTheFootMove[LEFT_HEEL]
) {
resultState->combinedColumns[i] = initialState->combinedColumns[i];
}
} else if (initialState->combinedColumns[i] == RIGHT_TOE) {
if (
!resultState->didTheFootMove[RIGHT_TOE] &&
!resultState->didTheFootMove[RIGHT_HEEL]
) {
resultState->combinedColumns[i] = initialState->combinedColumns[i];
}
}
}
for(int i = 0; i < columnCount; i++)
{
if(resultState->combinedColumns[i] != NONE)
{
resultState->whereTheFeetAre[resultState->combinedColumns[i]] = i;
}
}
}
// For the given row, generate all of the possible foot placements
// (even if they're not physically possible)
//
// We cache this data and return a pointer for two reasons:
// - It takes a long time to generate the permutations
// - We end up generating a lot of redundant data, so caching it saves memory
std::vector<FootPlacement>* StepParityGenerator::getFootPlacementPermutations(const Row &row)
{
int cacheKey = getPermuteCacheKey(row);
@@ -151,15 +230,18 @@ std::vector<FootPlacement>* StepParityGenerator::getFootPlacementPermutations(co
return &permuteCache[cacheKey];
}
// Recursively generate each permutation for the given row.
std::vector<FootPlacement> StepParityGenerator::PermuteFootPlacements(const Row &row, FootPlacement columns, unsigned long column)
{
// If column >= columns.size(), we've reached the end of the row.
// Perform some final validation before returning the contents of columns
if (column >= columns.size())
{
int leftHeelIndex = -1;
int leftToeIndex = -1;
int rightHeelIndex = -1;
int rightToeIndex = -1;
int leftHeelIndex = StepParity::INVALID_COLUMN;
int leftToeIndex = StepParity::INVALID_COLUMN;
int rightHeelIndex = StepParity::INVALID_COLUMN;
int rightToeIndex = StepParity::INVALID_COLUMN;
for (unsigned long i = 0; i < columns.size(); i++)
{
if (columns[i] == NONE)
@@ -183,20 +265,24 @@ std::vector<FootPlacement> StepParityGenerator::PermuteFootPlacements(const Row
rightToeIndex = i;
}
}
// Filter out actually invalid combinations:
// - We don't want permutations where the toe is on an arrow, but not the heel
// - We don't want impossible brackets (eg you can't bracket up and down)
if (
(leftHeelIndex == -1 && leftToeIndex != -1) ||
(rightHeelIndex == -1 && rightToeIndex != -1))
(leftHeelIndex == StepParity::INVALID_COLUMN && leftToeIndex != StepParity::INVALID_COLUMN) ||
(rightHeelIndex == StepParity::INVALID_COLUMN && rightToeIndex != StepParity::INVALID_COLUMN))
{
return std::vector<FootPlacement>();
}
if (leftHeelIndex != -1 && leftToeIndex != -1)
if (leftHeelIndex != StepParity::INVALID_COLUMN && leftToeIndex != StepParity::INVALID_COLUMN)
{
if (!layout.bracketCheck(leftHeelIndex, leftToeIndex))
{
return std::vector<FootPlacement>();
}
}
if (rightHeelIndex != -1 && rightToeIndex != -1)
if (rightHeelIndex != StepParity::INVALID_COLUMN && rightToeIndex != StepParity::INVALID_COLUMN)
{
if (!layout.bracketCheck(rightHeelIndex, rightToeIndex))
{
@@ -206,11 +292,18 @@ std::vector<FootPlacement> StepParityGenerator::PermuteFootPlacements(const Row
return {columns};
}
// If this column has a valid tap/hold head, or is actively holding a note,
// iterate through values of StepParity::Foot. For each foot part, check that
// it's not already present in columns, and if not, create a copy of columns,
// and set the current foot part to the current column.
// Then pass it to PermuteFootPlacements() and increment the column index.
// Collect each permutationm, and then return all of them.
std::vector<FootPlacement> permutations;
if (row.notes[column].type != TapNoteType_Empty ||
row.holds[column].type != TapNoteType_Empty)
{
for (StepParity::Foot foot: FEET) {
for (StepParity::Foot foot: FEET) {
if(std::find(columns.begin(), columns.end(), foot) != columns.end())
{
continue;
@@ -221,24 +314,27 @@ std::vector<FootPlacement> StepParityGenerator::PermuteFootPlacements(const Row
newColumns[column] = foot;
std::vector<FootPlacement> p = PermuteFootPlacements(row, newColumns, column + 1);
permutations.insert(permutations.end(), p.begin(), p.end());
}
return permutations;
}
return permutations;
}
// If the current column doesn't have any taps or holds,
// then we don't need to generate any permutations for it.
// Return the contents of calling PermuteFootPlacements() for the next column.
return PermuteFootPlacements(row, columns, column + 1);
}
std::vector<int> StepParityGenerator::computeCheapestPath()
{
int start = graph.startNode->id;
int end = graph.endNode->id;
int start = startNode->id;
int end = endNode->id;
std::vector<int> shortest_path;
std::vector<float> cost(graph.nodeCount(), FLT_MAX);
std::vector<int> predecessor(graph.nodeCount(), -1);
std::vector<float> cost(nodes.size(), FLT_MAX);
std::vector<int> predecessor(nodes.size(), -1);
cost[start] = 0;
for (int i = start; i <= end; i++)
{
StepParityNode *node = graph[i];
StepParityNode *node = nodes[i];
for(auto neighbor: node->neighbors)
{
int neighbor_id = neighbor.first->id;
@@ -472,15 +568,42 @@ int StepParityGenerator::getPermuteCacheKey(const Row &row)
return key;
}
Json::Value StepParityGenerator::SMEditorParityJson()
std::uint64_t StepParityGenerator::getStateCacheKey(State * state)
{
Json::Value root;
for (unsigned long i = 0; i < nodes_for_rows.size(); i++)
std::uint64_t value = 0;
const std::uint64_t prime = 31;
for(Foot f : state->columns)
{
StepParityNode *node = graph[nodes_for_rows[i]];
root.append(node->state.ToJson(false));
value *= prime;
value += f;
}
return root;
for(Foot f : state->combinedColumns)
{
value *= prime;
value += f;
}
for(Foot f : state->movedFeet)
{
value *= prime;
value += f;
}
for(Foot f : state->holdFeet)
{
value *= prime;
value += f;
}
return value;
}
StepParityNode * StepParityGenerator::addNode(State *state, float second, int rowIndex)
{
StepParityNode * newNode = new StepParityNode(state, second, rowIndex);
newNode->id = int(nodes.size());
nodes.push_back(newNode);
return newNode;
}
void StepParityGenerator::addEdge(StepParityNode* from, StepParityNode* to, float cost)
{
from->neighbors[to] = cost;
}