show credits in operator menu

This commit is contained in:
Chris Danford
2004-06-13 05:13:21 +00:00
parent 5af7a99be2
commit 4e5e56753d
2 changed files with 8 additions and 9 deletions
+7 -8
View File
@@ -177,14 +177,13 @@ void ScreenSystemLayer::RefreshCreditsMessages()
{
CString sCredits;
if( GAMESTATE->m_bIsOnSystemMenu ) // no mem card
bool bShowCreditsMessage =
GAMESTATE->m_bIsOnSystemMenu || !GAMESTATE->m_bSideIsJoined[p];
if( !bShowCreditsMessage )
{
sCredits = "";
}
else if( GAMESTATE->m_bSideIsJoined[p] )
{
MemoryCardState mcs = MEMCARDMAN->GetCardState( (PlayerNumber)p );
Profile* pProfile = PROFILEMAN->GetProfile( (PlayerNumber)p );
MemoryCardState mcs = MEMCARDMAN->GetCardState( p );
Profile* pProfile = PROFILEMAN->GetProfile( p );
if( pProfile )
{
sCredits = pProfile->GetDisplayName();
@@ -213,7 +212,7 @@ void ScreenSystemLayer::RefreshCreditsMessages()
}
}
}
else
else // bShowCreditsMessage
{
switch( PREFSMAN->GetCoinMode() )
{