run autosync before the game mapping; cleanup
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@@ -859,6 +859,9 @@ void Player::Step( int col, const RageTimer &tm )
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m_pPlayerStageStats->iTotalError += ms_error;
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m_pPlayerStageStats->iTotalError += ms_error;
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}
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}
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if( m_pPlayerState->m_PlayerController == PC_HUMAN && score >= TNS_GREAT )
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HandleAutosync( fNoteOffset );
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if( score == TNS_MARVELOUS && !GAMESTATE->ShowMarvelous() )
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if( score == TNS_MARVELOUS && !GAMESTATE->ShowMarvelous() )
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score = TNS_PERFECT;
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score = TNS_PERFECT;
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@@ -874,10 +877,6 @@ void Player::Step( int col, const RageTimer &tm )
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m_NoteData.SetTapNote( col, iIndexOverlappingNote, tn );
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m_NoteData.SetTapNote( col, iIndexOverlappingNote, tn );
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if( m_pPlayerState->m_PlayerController == PC_HUMAN &&
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score >= TNS_GREAT )
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HandleAutosync(fNoteOffset);
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// TODO: Remove use of PlayerNumber.
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
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