RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3).
This commit is contained in:
+264
-488
@@ -7,567 +7,343 @@
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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Adapted from Nehe tutorial 35
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-----------------------------------------------------------------------------
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*/
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//-----------------------------------------------------------------------------
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// In-line Links
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//-----------------------------------------------------------------------------
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#pragma comment(lib, "winmm.lib")
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#pragma comment(lib, "dxerr8.lib")
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// Link with the DirectShow base class libraries
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#if defined(DEBUG) | defined(_DEBUG)
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#pragma comment(lib, "baseclasses/debug/strmbasd.lib")
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#else
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#pragma comment(lib, "baseclasses/release/strmbase.lib")
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#endif
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//-----------------------------------------------------------------------------
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// Define GUID for Texture Renderer
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// {71771540-2017-11cf-AE26-0020AFD79767}
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//-----------------------------------------------------------------------------
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struct __declspec(uuid("{71771540-2017-11cf-ae26-0020afd79767}")) CLSID_TextureRenderer;
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//-----------------------------------------------------------------------------
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// Includes
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//-----------------------------------------------------------------------------
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#include "RageMovieTexture.h"
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#include "dxerr8.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include "RageDisplay.h"
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#include "RageTimer.h"
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#include "sdl_opengl.h"
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#include <vfw.h>
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#include <stdio.h>
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#pragma comment( lib, "vfw32.lib" )
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//-----------------------------------------------------------------------------
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// CTextureRenderer Class Declarations
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//
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// Usage: 1) CheckMediaType is called by the graph
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// 2) SetMediaType is called by the graph
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// 3) call GetVidWidth and GetVidHeight to get texture information
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// 4) call SetRenderTarget
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// 5) Do RenderSample is called by the graph
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//-----------------------------------------------------------------------------
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class CTextureRenderer : public CBaseVideoRenderer
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static int power_of_two(int input)
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{
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int value = 1;
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while ( value < input ) value <<= 1;
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return value;
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}
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struct AviRenderer
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{
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private:
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AVISTREAMINFO psi; // Pointer To A Structure Containing Stream Info
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PAVISTREAM pavi; // Handle To An Open Stream
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PGETFRAME pgf; // Pointer To A GetFrame Object
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BITMAPINFOHEADER bmih; // Header Information For DrawDibDraw Decoding
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int videoWidth;
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int videoHeight;
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int frameWidth;
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int frameHeight;
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char *pdata; // Pointer To Texture Data
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int numFrames;
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float secsIntoPlay; // Will Hold seconds since beginning of this loop
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float streamSecs; // Will Hold seconds since beginning of this loop
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HDRAWDIB hdd; // Handle For Our Dib
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HBITMAP hBitmap; // Handle To A Device Dependant Bitmap
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HDC hdc; // Creates A Compatible Device Context
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unsigned char* data; // Pointer To Our Resized Image
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int last_frame; // true if frame hasn't let been requested
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bool frame_is_new; // true if frame hasn't let been requested
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public:
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CTextureRenderer();
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~CTextureRenderer();
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void Update( float fDeltaTime )
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{
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secsIntoPlay += fDeltaTime;
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while( secsIntoPlay > streamSecs )
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{
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secsIntoPlay -= streamSecs;
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}
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int this_frame = secsIntoPlay/streamSecs*numFrames;
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// overridden methods
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HRESULT CheckMediaType(const CMediaType *pmt ); // Format acceptable?
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HRESULT SetMediaType(const CMediaType *pmt ); // Video format notification
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HRESULT DoRenderSample(IMediaSample *pMediaSample); // New video sample
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if( last_frame != this_frame )
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{
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frame_is_new = true;
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GetFrame( this_frame );
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last_frame = this_frame;
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}
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}
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int GetVideoWidth() { return videoWidth; }
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int GetVideoHeight() { return videoHeight; }
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int GetFrameWidth() { return frameWidth; }
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int GetFrameHeight() { return frameHeight; }
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void Play() {}
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void Pause() {}
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void Stop() {}
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void SetPosition( float fSeconds ) {}
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bool IsPlaying() { return true; }
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// new methods
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long GetVidWidth() const { return m_lVidWidth; }
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long GetVidHeight() const { return m_lVidHeight; }
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HRESULT SetRenderTarget( RageMovieTexture* pTexture );
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AviRenderer( CString sFile )
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{
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hdc = CreateCompatibleDC(0); // Creates A Compatible Device Context
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hdd = DrawDibOpen(); // Grab A Device Context For Our Dib
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AVIFileInit(); // Opens The AVIFile Library
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protected:
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// Video width, height, and pitch.
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long m_lVidWidth, m_lVidHeight, m_lVidPitch;
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// Opens The AVI Stream
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if (AVIStreamOpenFromFile(&pavi, sFile, streamtypeVIDEO, 0, OF_READ, NULL) !=0)
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{
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// An Error Occurred Opening The Stream
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MessageBox (HWND_DESKTOP, "Failed To Open The AVI Stream", "Error", MB_OK | MB_ICONEXCLAMATION);
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}
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RageMovieTexture* m_pTexture; // the video surface we will copy new frames to
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D3DFORMAT m_TextureFormat; // Texture format
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AVIStreamInfo(pavi, &psi, sizeof(psi)); // Reads Information About The Stream Into psi
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videoWidth=psi.rcFrame.right-psi.rcFrame.left; // Width Is Right Side Of Frame Minus Left
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videoHeight=psi.rcFrame.bottom-psi.rcFrame.top; // Height Is Bottom Of Frame Minus Top
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frameWidth = power_of_two( videoWidth );
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frameHeight = power_of_two( videoHeight );
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last_frame = -1;
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numFrames = AVIStreamLength(pavi); // The Last Frame Of The Stream
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streamSecs = AVIStreamSampleToTime(pavi,numFrames)/1000.f; // Calculate stream length
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secsIntoPlay = 0;
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bmih.biSize = sizeof (BITMAPINFOHEADER); // Size Of The BitmapInfoHeader
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bmih.biPlanes = 1; // Bitplanes
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bmih.biBitCount = 24; // Bits Format We Want (24 Bit, 3 Bytes)
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bmih.biWidth = frameWidth; // Width We Want (256 Pixels)
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bmih.biHeight = frameHeight; // Height We Want (256 Pixels)
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bmih.biCompression = BI_RGB; // Requested Mode = RGB
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hBitmap = CreateDIBSection (hdc, (BITMAPINFO*)(&bmih), DIB_RGB_COLORS, (void**)(&data), NULL, NULL);
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SelectObject (hdc, hBitmap); // Select hBitmap Into Our Device Context (hdc)
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pgf=AVIStreamGetFrameOpen(pavi, NULL); // Create The PGETFRAME Using Our Request Mode
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if (pgf==NULL)
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{
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// An Error Occurred Opening The Frame
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MessageBox (HWND_DESKTOP, "Failed To Open The AVI Frame", "Error", MB_OK | MB_ICONEXCLAMATION);
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}
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}
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~AviRenderer(void) // Properly Closes The Avi File
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{
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DeleteObject(hBitmap); // Delete The Device Dependant Bitmap Object
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DrawDibClose(hdd); // Closes The DrawDib Device Context
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AVIStreamGetFrameClose(pgf); // Deallocates The GetFrame Resources
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AVIStreamRelease(pavi); // Release The Stream
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AVIFileExit(); // Release The File
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}
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void flipIt(void* buffer) // Flips The Red And Blue Bytes (256x256)
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{
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void* b = buffer; // Pointer To The Buffer
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unsigned int numFips = frameWidth*frameHeight;
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__asm // Assembler Code To Follow
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{
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mov ecx, numFips // Set Up A Counter (Dimensions Of Memory Block)
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mov ebx, b // Points ebx To Our Data (b)
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label: // Label Used For Looping
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mov al,[ebx+0] // Loads Value At ebx Into al
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mov ah,[ebx+2] // Loads Value At ebx+2 Into ah
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mov [ebx+2],al // Stores Value In al At ebx+2
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mov [ebx+0],ah // Stores Value In ah At ebx
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add ebx,3 // Moves Through The Data By 3 Bytes
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dec ecx // Decreases Our Loop Counter
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jnz label // If Not Zero Jump Back To Label
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}
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}
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bool IsNewFrameReady() // returns true only once when a new frame has been taken from the stream
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{
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bool bNew = frame_is_new;
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frame_is_new = false;
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return bNew;
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}
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unsigned char* GetData() // Grabs current frame from the stream
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{
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Update( 1/60.f );
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return data;
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}
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void GetFrame(int frame) // Grabs A Frame From The Stream
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{
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LPBITMAPINFOHEADER lpbi; // Holds The Bitmap Header Information
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lpbi = (LPBITMAPINFOHEADER)AVIStreamGetFrame(pgf, frame); // Grab Data From The AVI Stream
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pdata=(char *)lpbi+lpbi->biSize+lpbi->biClrUsed * sizeof(RGBQUAD); // Pointer To Data Returned By AVIStreamGetFrame
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SelectObject (hdc, hBitmap); // Select hBitmap Into Our Device Context (hdc)
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// (Skip The Header Info To Get To The Data)
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// 1:1 copy into the new surface
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DrawDibDraw (hdd, hdc, 0, 0, videoWidth, videoHeight, lpbi, pdata, 0, 0, videoWidth, videoHeight, 0);
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// flipIt(data); // Swap The Red And Blue Bytes (GL Compatability)
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}
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};
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//-----------------------------------------------------------------------------
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// CTextureRenderer constructor
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//-----------------------------------------------------------------------------
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static HRESULT CBV_ret;
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CTextureRenderer::CTextureRenderer()
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: CBaseVideoRenderer(__uuidof(CLSID_TextureRenderer),
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NAME("Texture Renderer"), NULL, &CBV_ret)
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{
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if( FAILED(CBV_ret) )
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throw RageException( CBV_ret, "Could not create texture renderer object!" );
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// Store and ARageef the texture for our use.
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m_pTexture = NULL;
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}
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//-----------------------------------------------------------------------------
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// CTextureRenderer destructor
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//-----------------------------------------------------------------------------
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CTextureRenderer::~CTextureRenderer()
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{
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// Do nothing
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}
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//-----------------------------------------------------------------------------
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// CheckMediaType: This method forces the graph to give us an R8G8B8 video
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// type, making our copy to texture memory trivial.
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//-----------------------------------------------------------------------------
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HRESULT CTextureRenderer::CheckMediaType(const CMediaType *pmt)
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{
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HRESULT hr = E_FAIL;
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VIDEOINFO *pvi;
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// Reject the connection if this is not a video type
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if( *pmt->FormatType() != FORMAT_VideoInfo ) {
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return E_INVALIDARG;
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}
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// Only accept RGB24
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pvi = (VIDEOINFO *)pmt->Format();
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if(IsEqualGUID( *pmt->Type(), MEDIATYPE_Video) &&
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IsEqualGUID( *pmt->Subtype(), MEDIASUBTYPE_RGB24))
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// IsEqualGUID( *pmt->Subtype(), MEDIASUBTYPE_RGB565))
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{
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hr = S_OK;
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}
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return hr;
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}
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//-----------------------------------------------------------------------------
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// SetMediaType: Graph connection has been made.
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//-----------------------------------------------------------------------------
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HRESULT CTextureRenderer::SetMediaType(const CMediaType *pmt)
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{
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// Retrive the size of this media type
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VIDEOINFO *pviBmp; // Bitmap info header
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pviBmp = (VIDEOINFO *)pmt->Format();
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m_lVidWidth = pviBmp->bmiHeader.biWidth;
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m_lVidHeight = abs(pviBmp->bmiHeader.biHeight);
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m_lVidPitch = (m_lVidWidth * 3 + 3) & ~(3); // We are forcing RGB24
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// SetRenderTarget: Save all the information we'll need to render to a D3D texture.
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//-----------------------------------------------------------------------------
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HRESULT CTextureRenderer::SetRenderTarget( RageMovieTexture* pTexture )
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{
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HRESULT hr;
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m_pTexture = pTexture;
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if( m_pTexture == NULL )
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return S_OK;
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LPDIRECT3DTEXTURE8 pD3DTexture = pTexture->GetD3DTexture();
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// get the format of the texture
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D3DSURFACE_DESC ddsd;
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if ( FAILED( hr = pD3DTexture->GetLevelDesc( 0, &ddsd ) ) ) {
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DXTRACE_ERR(TEXT("Could not get level Description of D3DX texture! hr = 0x%x"), hr);
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return hr;
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}
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m_TextureFormat = ddsd.Format;
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if (m_TextureFormat != D3DFMT_A8R8G8B8 &&
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m_TextureFormat != D3DFMT_A1R5G5B5) {
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DXTRACE_ERR(TEXT("Texture is format we can't handle! Format = 0x%x"), m_TextureFormat);
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return E_FAIL;
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// DoRenderSample: A sample has been delivered. Copy it to the texture.
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//-----------------------------------------------------------------------------
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HRESULT CTextureRenderer::DoRenderSample( IMediaSample * pSample )
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{
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if( m_pTexture == NULL )
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{
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LOG->Warn( "DoRenderSample called while m_pTexture was NULL!" );
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return S_OK;
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}
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BYTE *pBmpBuffer; // Bitmap buffer
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// Get the video bitmap buffer
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pSample->GetPointer( &pBmpBuffer );
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// Find which texture we should render to. We want to copy to the "back buffer"
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LPDIRECT3DTEXTURE8 pD3DTextureCopyTo = m_pTexture->GetBackBuffer();
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// Lock the Texture
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D3DLOCKED_RECT d3dlr;
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while( FAILED( pD3DTextureCopyTo->LockRect(0, &d3dlr, 0, 0) ) )
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{
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LOG->Warn( "Failed to lock the texture for rendering movie!" );
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// keep trying until we get the lock
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}
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// Get the texture buffer & pitch
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byte *pTxtBuffer = static_cast<byte *>(d3dlr.pBits);
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long lTxtPitch = d3dlr.Pitch;
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ASSERT( pTxtBuffer != NULL );
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// Copy the bits
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// OPTIMIZATION OPPORTUNITY: Use a video and texture
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// format that allows a simpler copy than this one.
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switch( m_TextureFormat )
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{
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case D3DFMT_A8R8G8B8:
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{
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for(int y = 0; y < m_pTexture->GetImageHeight(); y++ ) {
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BYTE *pBmpBufferOld = pBmpBuffer;
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BYTE *pTxtBufferOld = pTxtBuffer;
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for (int x = 0; x < m_pTexture->GetImageWidth(); x++) {
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pTxtBuffer[0] = pBmpBuffer[0];
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pTxtBuffer[1] = pBmpBuffer[1];
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pTxtBuffer[2] = pBmpBuffer[2];
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pTxtBuffer[3] = 0xff;
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pTxtBuffer += 4;
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pBmpBuffer += 3;
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}
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pBmpBuffer = pBmpBufferOld + m_lVidPitch;
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pTxtBuffer = pTxtBufferOld + lTxtPitch;
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}
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}
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break;
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case D3DFMT_A1R5G5B5:
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{
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for(int y = 0; y < m_pTexture->GetImageHeight(); y++ ) {
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BYTE *pBmpBufferOld = pBmpBuffer;
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BYTE *pTxtBufferOld = pTxtBuffer;
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for (int x = 0; x < m_pTexture->GetImageWidth(); x++) {
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*(WORD *)pTxtBuffer =
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0x8000 +
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((pBmpBuffer[2] & 0xF8) << 7) +
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((pBmpBuffer[1] & 0xF8) << 2) +
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(pBmpBuffer[0] >> 3);
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pTxtBuffer += 2;
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pBmpBuffer += 3;
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}
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pBmpBuffer = pBmpBufferOld + m_lVidPitch;
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pTxtBuffer = pTxtBufferOld + lTxtPitch;
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}
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}
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break;
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default:
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ASSERT(0);
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}
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// switch( m_TextureFormat )
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// {
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// case D3DFMT_A8R8G8B8:
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// {
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// for(int y = 0; y < m_pTexture->GetImageHeight(); y++ ) {
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// BYTE *pBmpBufferOld = pBmpBuffer;
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// BYTE *pTxtBufferOld = pTxtBuffer;
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// for (int x = 0; x < m_pTexture->GetImageWidth(); x++) {
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// pTxtBuffer[0] = pBmpBuffer[0];
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// pTxtBuffer[1] = pBmpBuffer[1];
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// pTxtBuffer[2] = pBmpBuffer[2];
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// pTxtBuffer[3] = 0xff;
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// pTxtBuffer += 4;
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// pBmpBuffer += 3;
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// }
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// pBmpBuffer = pBmpBufferOld + m_lVidPitch;
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// pTxtBuffer = pTxtBufferOld + lTxtPitch;
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// }
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// }
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// break;
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// case D3DFMT_A1R5G5B5:
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// {
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// for(int y = 0; y < m_pTexture->GetImageHeight(); y++ ) {
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// BYTE *pBmpBufferOld = pBmpBuffer;
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// BYTE *pTxtBufferOld = pTxtBuffer;
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// for (int x = 0; x < m_pTexture->GetImageWidth(); x++) {
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// *(WORD *)pTxtBuffer =
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// 0x8000 +
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// ((pBmpBuffer[2] & 0xF8) << 7) +
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// ((pBmpBuffer[1] & 0xF8) << 2) +
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// (pBmpBuffer[0] >> 3);
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// pTxtBuffer += 2;
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// pBmpBuffer += 3;
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// }
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// pBmpBuffer = pBmpBufferOld + m_lVidPitch;
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// pTxtBuffer = pTxtBufferOld + lTxtPitch;
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// }
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// }
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// break;
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ASSERT( m_pTexture != NULL );
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// Unlock the Texture
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if( FAILED( pD3DTextureCopyTo->UnlockRect(0) ) )
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{
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LOG->Warn( "Failed to unlock the texture!" );
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return E_FAIL;
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}
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ASSERT( m_pTexture != NULL );
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// flip active texture
|
||||
/* Hmm. GetD3DTexture says "Return the front buffer because it's guaranteed
|
||||
* that CTextureRenderer doesn't have it locked." But what happens if we somehow
|
||||
* get two movie frames while whoever called GetD3DTexture is still working with
|
||||
* it? Maybe we should triple buffer, just to be sure. */
|
||||
m_pTexture->Flip();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// RageMovieTexture constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
RageMovieTexture::RageMovieTexture( const CString &sFilePath ) : RageTexture( sFilePath )
|
||||
RageMovieTexture::RageMovieTexture( CString sFilePath, RageTexturePrefs prefs ) :
|
||||
RageTexture( sFilePath, prefs )
|
||||
{
|
||||
LOG->Trace( "RageBitmapTexture::RageBitmapTexture()" );
|
||||
|
||||
m_pd3dTexture[0] = m_pd3dTexture[1] = NULL;
|
||||
m_iIndexFrontBuffer = 0;
|
||||
m_uGLTextureID = 0;
|
||||
pAviRenderer = new AviRenderer( m_sFilePath );
|
||||
pAviRenderer->Play();
|
||||
|
||||
Create();
|
||||
|
||||
CreateFrameRects();
|
||||
// flip all frame rects because movies are upside down
|
||||
for( unsigned i=0; i<m_TextureCoordRects.size(); i++ )
|
||||
{
|
||||
float fTemp = m_TextureCoordRects[i].top;
|
||||
m_TextureCoordRects[i].top = m_TextureCoordRects[i].bottom;
|
||||
m_TextureCoordRects[i].bottom = fTemp;
|
||||
}
|
||||
|
||||
m_bLoop = true;
|
||||
m_bPlaying = false;
|
||||
}
|
||||
|
||||
RageMovieTexture::~RageMovieTexture()
|
||||
{
|
||||
LOG->Trace("RageMovieTexture::~RageMovieTexture");
|
||||
|
||||
// Shut down the graph
|
||||
if (m_pGB) {
|
||||
Stop();
|
||||
m_pGB.Release ();
|
||||
delete pAviRenderer;
|
||||
}
|
||||
|
||||
void RageMovieTexture::Reload( RageTexturePrefs prefs )
|
||||
{
|
||||
DISPLAY->SetTexture(0);
|
||||
|
||||
if(m_uGLTextureID)
|
||||
{
|
||||
glDeleteTextures(1, &m_uGLTextureID);
|
||||
m_uGLTextureID = 0;
|
||||
}
|
||||
|
||||
SAFE_RELEASE(m_pd3dTexture[0]);
|
||||
SAFE_RELEASE(m_pd3dTexture[1]);
|
||||
Create();
|
||||
}
|
||||
|
||||
void RageMovieTexture::Reload(
|
||||
int dwMaxSize,
|
||||
int dwTextureColorDepth,
|
||||
int iMipMaps,
|
||||
int iAlphaBits,
|
||||
bool bDither,
|
||||
bool bStretch )
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// GetTexture
|
||||
//-----------------------------------------------------------------------------
|
||||
LPDIRECT3DTEXTURE8 RageMovieTexture::GetD3DTexture()
|
||||
{
|
||||
CheckMovieStatus(); // restart the movie if we reach the end
|
||||
|
||||
// Return the front buffer because it's guaranteed that CTextureRenderer
|
||||
// doesn't have it locked.
|
||||
return m_pd3dTexture[m_iIndexFrontBuffer];
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// RageMovieTexture::Create()
|
||||
//-----------------------------------------------------------------------------
|
||||
void RageMovieTexture::Create()
|
||||
{
|
||||
HRESULT hr;
|
||||
if(!m_uGLTextureID)
|
||||
glGenTextures(1, &m_uGLTextureID);
|
||||
|
||||
// Initialize the filter graph find and get information about the
|
||||
// video (dimensions, color depth, etc.)
|
||||
if( FAILED( hr = InitDShowTextureRenderer() ) )
|
||||
throw RageException( hr, "Could not initialize the DirectShow Texture Renderer!" );
|
||||
/* Cap the max texture size to the hardware max. */
|
||||
m_prefs.iMaxSize = min( m_prefs.iMaxSize, DISPLAY->GetMaxTextureSize() );
|
||||
|
||||
/* Save information about the source. */
|
||||
m_iSourceWidth = pAviRenderer->GetVideoWidth();
|
||||
m_iSourceHeight = pAviRenderer->GetVideoHeight();
|
||||
|
||||
/* image size cannot exceed max size */
|
||||
m_iImageWidth = min( m_iSourceWidth, m_prefs.iMaxSize );
|
||||
m_iImageHeight = min( m_iSourceHeight, m_prefs.iMaxSize );
|
||||
|
||||
/* Texture dimensions need to be a power of two; jump to the next. */
|
||||
m_iTextureWidth = power_of_two( m_iSourceWidth );
|
||||
m_iTextureHeight = power_of_two( m_iSourceHeight );
|
||||
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, m_uGLTextureID );
|
||||
|
||||
// Create The Texture
|
||||
unsigned char* data = pAviRenderer->GetData();
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, m_iTextureWidth);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, m_iTextureWidth, m_iTextureHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
|
||||
CreateFrameRects();
|
||||
|
||||
// invert text coor rect
|
||||
m_TextureCoordRects[0].top = 1 - m_TextureCoordRects[0].top;
|
||||
m_TextureCoordRects[0].bottom = 1 - m_TextureCoordRects[0].bottom;
|
||||
|
||||
// Start the graph running
|
||||
if( FAILED( hr = PlayMovie() ) )
|
||||
throw RageException( hr, "Could not run the DirectShow graph." );
|
||||
}
|
||||
|
||||
|
||||
void HandleDivXError()
|
||||
unsigned int RageMovieTexture::GetGLTextureID()
|
||||
{
|
||||
/* Actually, we might need XviD; we might want to look
|
||||
* at the file and try to figure out if it's something
|
||||
* common: DIV3, DIV4, DIV5, XVID, or maybe even MPEG2. */
|
||||
throw RageException(
|
||||
"Could not locate the DivX video codec.\n"
|
||||
"DivX is required to movie textures and must\n"
|
||||
"be installed before running the application.\n\n"
|
||||
"Please visit http://www.divx.com to download the latest version."
|
||||
);
|
||||
unsigned char* data = pAviRenderer->GetData();
|
||||
|
||||
// Update The Texture
|
||||
glBindTexture( GL_TEXTURE_2D, m_uGLTextureID );
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, m_iTextureWidth);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, m_iTextureWidth, m_iTextureHeight, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
return m_uGLTextureID;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// InitDShowTextureRenderer : Create DirectShow filter graph and run the graph
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT RageMovieTexture::InitDShowTextureRenderer()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create the filter graph
|
||||
if( FAILED( m_pGB.CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC) ) )
|
||||
throw RageException( hr, "Could not create CLSID_FilterGraph!" );
|
||||
|
||||
// Create the Texture Renderer object
|
||||
CTextureRenderer *pCTR = new CTextureRenderer;
|
||||
|
||||
/* Get a pointer to the IBaseFilter on the TextureRenderer, and add it to the
|
||||
* graph. When m_pGB is released, it will free pFTR. */
|
||||
CComPtr<IBaseFilter> pFTR = pCTR;
|
||||
if( FAILED( hr = m_pGB->AddFilter(pFTR, L"TEXTURERENDERER" ) ) )
|
||||
throw RageException( hr, "Could not add renderer filter to graph!" );
|
||||
|
||||
// convert movie file path to wide char string
|
||||
WCHAR wFileName[MAX_PATH];
|
||||
|
||||
#ifndef UNICODE
|
||||
MultiByteToWideChar(CP_ACP, 0, m_sFilePath, -1, wFileName, MAX_PATH);
|
||||
#else
|
||||
lstrcpy(wFileName, m_szFilePath);
|
||||
#endif
|
||||
|
||||
|
||||
// Add the source filter
|
||||
CComPtr<IBaseFilter> pFSrc; // Source Filter
|
||||
if( FAILED( hr = m_pGB->AddSourceFilter( wFileName, L"SOURCE", &pFSrc ) ) ) // if this fails, it's probably because the user doesn't have DivX installed
|
||||
{
|
||||
HandleDivXError();
|
||||
throw RageException( hr, "Could not create source filter to graph!" );
|
||||
}
|
||||
|
||||
// Find the source's output and the renderer's input
|
||||
CComPtr<IPin> pFTRPinIn; // Texture Renderer Input Pin
|
||||
if( FAILED( hr = pFTR->FindPin( L"In", &pFTRPinIn ) ) )
|
||||
throw RageException( hr, "Could not find input pin!" );
|
||||
|
||||
CComPtr<IPin> pFSrcPinOut; // Source Filter Output Pin
|
||||
if( FAILED( hr = pFSrc->FindPin( L"Output", &pFSrcPinOut ) ) )
|
||||
throw RageException( hr, "Could not find output pin!" );
|
||||
|
||||
// Connect these two filters
|
||||
if( FAILED( hr = m_pGB->Connect( pFSrcPinOut, pFTRPinIn ) ) )
|
||||
{
|
||||
HandleDivXError();
|
||||
throw RageException( hr, "Could not connect pins!" );
|
||||
}
|
||||
|
||||
// The graph is built, now get the set the output video width and height.
|
||||
// The source and image width will always be the same since we can't scale the video
|
||||
m_iSourceWidth = pCTR->GetVidWidth();
|
||||
m_iSourceHeight = pCTR->GetVidHeight();
|
||||
m_iImageWidth = m_iSourceWidth;
|
||||
m_iImageHeight = m_iSourceHeight;
|
||||
|
||||
/* We've set up the movie, so we know the dimensions we need. Set
|
||||
* up the texture. */
|
||||
if( FAILED( hr = CreateD3DTexture() ) )
|
||||
throw RageException( hr, "Could not create the D3D Texture!" );
|
||||
|
||||
// Pass the D3D texture to our TextureRenderer so it knows
|
||||
// where to render new movie frames to.
|
||||
if( FAILED( hr = pCTR->SetRenderTarget( this ) ) )
|
||||
throw RageException( hr, "RageMovieTexture: SetRenderTarget failed." );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT RageMovieTexture::CreateD3DTexture()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// Create the texture that maps to this media type
|
||||
//////////////////////////////////////////////////
|
||||
if( FAILED( hr = D3DXCreateTexture(m_pd3dDevice,
|
||||
m_iSourceWidth, m_iSourceHeight,
|
||||
1, 0,
|
||||
D3DFMT_A1R5G5B5, D3DPOOL_MANAGED, &m_pd3dTexture[0] ) ) )
|
||||
throw RageException( hr, "Could not create the D3DX texture!" );
|
||||
|
||||
if( FAILED( hr = D3DXCreateTexture(m_pd3dDevice,
|
||||
m_iSourceWidth, m_iSourceHeight,
|
||||
1, 0,
|
||||
D3DFMT_A1R5G5B5, D3DPOOL_MANAGED, &m_pd3dTexture[1] ) ) )
|
||||
throw RageException( hr, "Could not create the D3DX texture!" );
|
||||
|
||||
// D3DXCreateTexture can silently change the parameters on us
|
||||
D3DSURFACE_DESC ddsd;
|
||||
if ( FAILED( hr = m_pd3dTexture[0]->GetLevelDesc( 0, &ddsd ) ) )
|
||||
throw RageException( hr, "Could not get level Description of D3DX texture!" );
|
||||
|
||||
m_iTextureWidth = ddsd.Width;
|
||||
m_iTextureHeight = ddsd.Height;
|
||||
|
||||
if( m_iTextureWidth < m_iImageWidth || m_iTextureHeight < m_iImageHeight )
|
||||
{
|
||||
/* Gack. We got less than we asked for; probably on a Voodoo.
|
||||
* We really need to scale the image down; hopefully DShow has some
|
||||
* way to do that efficiently. For now, we'll just have to
|
||||
* chop it off. */
|
||||
m_iImageWidth = min(m_iImageWidth, m_iTextureWidth);
|
||||
m_iImageHeight = min(m_iImageHeight, m_iTextureHeight);
|
||||
}
|
||||
|
||||
if( ddsd.Format != D3DFMT_A8R8G8B8 &&
|
||||
ddsd.Format != D3DFMT_A1R5G5B5 )
|
||||
throw RageException( "Texture is format we can't handle! Format = 0x%x!", ddsd.Format );
|
||||
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT RageMovieTexture::PlayMovie()
|
||||
{
|
||||
LOG->Trace("RageMovieTexture::PlayMovie()");
|
||||
CComPtr<IMediaControl> pMC;
|
||||
m_pGB.QueryInterface(&pMC);
|
||||
|
||||
// Start the graph running;
|
||||
HRESULT hr;
|
||||
if( FAILED( hr = pMC->Run() ) )
|
||||
throw RageException( hr, "Could not run the DirectShow graph." );
|
||||
|
||||
m_bPlaying = true;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// CheckMovieStatus: If the movie has ended, rewind to beginning
|
||||
//-----------------------------------------------------------------------------
|
||||
void RageMovieTexture::CheckMovieStatus()
|
||||
{
|
||||
long lEventCode;
|
||||
long lParam1;
|
||||
long lParam2;
|
||||
|
||||
// Check for completion events
|
||||
CComPtr<IMediaEvent> pME;
|
||||
m_pGB.QueryInterface(&pME);
|
||||
pME->GetEvent( &lEventCode, &lParam1, &lParam2, 0 );
|
||||
if( EC_COMPLETE == lEventCode && m_bLoop )
|
||||
SetPosition(0);
|
||||
}
|
||||
|
||||
void RageMovieTexture::Play()
|
||||
{
|
||||
PlayMovie();
|
||||
pAviRenderer->Play();
|
||||
}
|
||||
|
||||
void RageMovieTexture::Pause()
|
||||
{
|
||||
LOG->Trace("RageMovieTexture::Pause()");
|
||||
CComPtr<IMediaControl> pMC;
|
||||
m_pGB.QueryInterface(&pMC);
|
||||
|
||||
HRESULT hr;
|
||||
if( FAILED( hr = pMC->Pause() ) )
|
||||
throw RageException( hr, "Could not pause the DirectShow graph." );
|
||||
|
||||
pAviRenderer->Pause();
|
||||
}
|
||||
|
||||
void RageMovieTexture::Stop()
|
||||
{
|
||||
LOG->Trace("RageMovieTexture::Stop()");
|
||||
CComPtr<IMediaControl> pMC;
|
||||
m_pGB.QueryInterface(&pMC);
|
||||
|
||||
HRESULT hr;
|
||||
if( FAILED( hr = pMC->Stop() ) )
|
||||
throw RageException( hr, "Could not stop the DirectShow graph." );
|
||||
|
||||
m_bPlaying = false;
|
||||
pAviRenderer->Stop();
|
||||
}
|
||||
|
||||
void RageMovieTexture::SetPosition( float fSeconds )
|
||||
{
|
||||
LOG->Trace("RageMovieTexture::Stop()");
|
||||
CComPtr<IMediaPosition> pMP;
|
||||
m_pGB.QueryInterface(&pMP);
|
||||
pMP->put_CurrentPosition(0);
|
||||
pAviRenderer->SetPosition( fSeconds );
|
||||
}
|
||||
|
||||
bool RageMovieTexture::IsPlaying() const
|
||||
{
|
||||
return m_bPlaying;
|
||||
return pAviRenderer->IsPlaying();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user