remove old comment

This commit is contained in:
Glenn Maynard
2005-10-24 06:42:28 +00:00
parent 2b035b3ebd
commit 4e464c3777
-10
View File
@@ -140,16 +140,6 @@ void InputFilter::Update(float fDeltaTime)
{
RageTimer now;
// Constructing the DeviceInput inside the nested loops caues terrible
// performance. So, construct it once outside the loop, then change
// .device and .button inside the loop. I have no idea what is causing
// the slowness. DeviceInput is a very small and simple structure, but
// it's constructor was being called NUM_INPUT_DEVICES*NUM_DEVICE_BUTTONS
// (>2000) times per Update().
/* This should be fixed: DeviceInput's ctor uses an init list, so RageTimer
* isn't initialized each time. */
// DeviceInput di( (InputDevice)0,0,now);
INPUTMAN->Update( fDeltaTime );
/* Make sure that nothing gets inserted while we do this, to prevent