WITHOUT_NETWORKING fix

This commit is contained in:
Glenn Maynard
2004-12-03 00:24:42 +00:00
parent 2f27ba0f3e
commit 4e3cd6534a
+1 -4
View File
@@ -11,7 +11,7 @@ NetworkSyncManager::~NetworkSyncManager () { }
void NetworkSyncManager::CloseConnection() { }
void NetworkSyncManager::PostStartUp(const CString& ServerIP ) { }
bool NetworkSyncManager::Connect(const CString& addy, unsigned short port) { return false; }
CString NetworkSyncManager::GetServerName() { }
CString NetworkSyncManager::GetServerName() { return ""; }
void NetworkSyncManager::ReportNSSOnOff(int i) { }
void NetworkSyncManager::ReportTiming(float offset, int PlayerNumber) { }
void NetworkSyncManager::ReportScore(int playerID, int step, int score, int combo) { }
@@ -23,9 +23,6 @@ void NetworkSyncManager::Update( float fDeltaTime ) { }
bool NetworkSyncManager::ChangedScoreboard(int Column) { return false; }
void NetworkSyncManager::SendChat(const CString& message) { }
void NetworkSyncManager::SelectUserSong() { }
void NetworkSyncManager::SendSMOnline( PacketFunctions &PackData ) { }
#else
#include "ezsockets.h"
#include "ProfileManager.h"