Try different variable name, only one <Filter>.

We'll get this figured out...
This commit is contained in:
Jason Felds
2011-05-03 22:09:15 -04:00
parent d19de4ed1e
commit 4e22702026
2 changed files with 4 additions and 6 deletions
+3 -5
View File
@@ -445,11 +445,9 @@
<References> <References>
</References> </References>
<Files> <Files>
<Filter Name="extern" > <Filter Name="glew-1.5.8" >
<Filter Name="glew-1.5.8" > <File RelativePath="..\extern\glew-1.5.8\src">
<File RelativePath="..\extern\glew-1.5.8\src"> </File>
</File>
</Filter>
</Filter> </Filter>
<Filter <Filter
Name="Screens" Name="Screens"
@@ -351,7 +351,7 @@ void RenderTarget_Win32::Create(const RenderTargetParam &param, int &iTextureWid
GLenum internalformat; GLenum internalformat;
GLenum type = param.bWithAlpha? GL_RGBA:GL_RGB; GLenum type = param.bWithAlpha? GL_RGBA:GL_RGB;
if( param.bFloat && m_bGL_ARB_texture_float ) if( param.bFloat && GLEW_ARB_texture_float )
internalformat = param.bWithAlpha? GL_RGBA16F_ARB:GL_RGB16F_ARB; internalformat = param.bWithAlpha? GL_RGBA16F_ARB:GL_RGB16F_ARB;
else else
internalformat = param.bWithAlpha? GL_RGBA8:GL_RGB8; internalformat = param.bWithAlpha? GL_RGBA8:GL_RGB8;