Try different variable name, only one <Filter>.
We'll get this figured out...
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@@ -445,12 +445,10 @@
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<References>
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<References>
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</References>
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</References>
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<Files>
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<Files>
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<Filter Name="extern" >
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<Filter Name="glew-1.5.8" >
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<Filter Name="glew-1.5.8" >
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<File RelativePath="..\extern\glew-1.5.8\src">
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<File RelativePath="..\extern\glew-1.5.8\src">
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</File>
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</File>
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</Filter>
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</Filter>
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</Filter>
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<Filter
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<Filter
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Name="Screens"
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Name="Screens"
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>
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>
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@@ -351,7 +351,7 @@ void RenderTarget_Win32::Create(const RenderTargetParam ¶m, int &iTextureWid
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GLenum internalformat;
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GLenum internalformat;
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GLenum type = param.bWithAlpha? GL_RGBA:GL_RGB;
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GLenum type = param.bWithAlpha? GL_RGBA:GL_RGB;
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if( param.bFloat && m_bGL_ARB_texture_float )
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if( param.bFloat && GLEW_ARB_texture_float )
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internalformat = param.bWithAlpha? GL_RGBA16F_ARB:GL_RGB16F_ARB;
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internalformat = param.bWithAlpha? GL_RGBA16F_ARB:GL_RGB16F_ARB;
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else
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else
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internalformat = param.bWithAlpha? GL_RGBA8:GL_RGB8;
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internalformat = param.bWithAlpha? GL_RGBA8:GL_RGB8;
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