added a transition between course songs
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@@ -48,7 +48,7 @@ public:
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SongSortOrder m_SongSortOrder; // used by MusicWheel
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PlayMode m_PlayMode;
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bool m_bEditing;
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int m_iCurrentStageIndex; // incremented after a song ends
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int m_iCurrentStageIndex; // incremented on Eval screen
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int GetStageIndex();
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bool IsFinalStage();
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@@ -79,11 +79,13 @@ public:
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// and used to calculate the time into a course
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float GetElapsedSeconds(); // Arcade: time into current song. Oni/Endless: time into current course
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int m_iSongsIntoCourse; // In Arcade, this value is meaningless.
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// In Oni and Endless, this is the number of songs played in the current course.
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int m_iSongsBeforeFail[NUM_PLAYERS]; // In Arcade, this value is meaningless.
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// In Oni and Endless, this is the number of songs played before failing.
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float m_fSecondsBeforeFail[NUM_PLAYERS];// -1 means not yet failed
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// In Arcade, is the time into the current stage before failing.
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// In Oni and Endless this is the time into the current course before failing
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int m_iStagesIntoCourse[NUM_PLAYERS]; // In Arcade, this value is meaningless.
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// In Oni and Endless, this is the number of songs played before failing.
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bool m_bUsedAutoPlayer; // Used autoplayer at any time during any stage/course/song
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float GetPlayerSurviveTime( PlayerNumber p );
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