Added SetLife and ChangeLife lua functions to Player. Updated changelog.
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@@ -137,6 +137,21 @@ void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, float fPercentToMove )
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}
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}
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void CombinedLifeMeterTug::SetLife(PlayerNumber pn, float value)
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{
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switch(pn)
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{
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case PLAYER_1:
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GAMESTATE->m_fTugLifePercentP1= value;
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break;
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case PLAYER_2:
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GAMESTATE->m_fTugLifePercentP1= 1-value;
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break;
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default:
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FAIL_M(ssprintf("Invalid player number: %i", pn));
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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