This commit is contained in:
Glenn Maynard
2005-08-29 01:23:25 +00:00
parent 20b0a0801b
commit 4dffae1f7f
2 changed files with 77 additions and 34 deletions
+63 -27
View File
@@ -7,12 +7,48 @@
#include "BitmapText.h" #include "BitmapText.h"
#include "Sprite.h" #include "Sprite.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
#include "XmlFile.h"
const int MinComboSizeToShow = 5; const int MinComboSizeToShow = 5;
static ThemeMetric<float> NUMBERS_Y("ComboGraph","NumbersY"); static ThemeMetric<float> NUMBERS_Y("ComboGraph","NumbersY");
void ComboGraph::Load( const CString& sScreen, const CString& sElement, const StageStats &s, const PlayerStageStats &pss ) REGISTER_ACTOR_CLASS( ComboGraph )
ComboGraph::ComboGraph()
{
m_pNormalCombo = NULL;
m_pMaxCombo = NULL;
}
ComboGraph::~ComboGraph()
{
delete m_pNormalCombo;
delete m_pMaxCombo;
this->DeleteAllChildren();
}
void ComboGraph::LoadFromNode( const CString& sDir, const XNode* pNode )
{
ActorFrame::LoadFromNode( sDir, pNode );
const XNode *pChild = pNode->GetChild( "MaxComboText" );
if( pChild == NULL )
RageException::Throw( ssprintf("ComboGraph in \"%s\" is missing the node \"MaxComboText\"", sDir.c_str()) );
m_MaxComboText.LoadFromNode( sDir, pChild );
pChild = pNode->GetChild( "NormalCombo" );
if( pChild == NULL )
RageException::Throw( ssprintf("ComboGraph in \"%s\" is missing the node \"NormalCombo\"", sDir.c_str()) );
m_pNormalCombo = ActorUtil::LoadFromActorFile( sDir, pChild );
pChild = pNode->GetChild( "MaxCombo" );
if( pChild == NULL )
RageException::Throw( ssprintf("ComboGraph in \"%s\" is missing the node \"MaxCombo\"", sDir.c_str()) );
m_pMaxCombo = ActorUtil::LoadFromActorFile( sDir, pChild );
}
void ComboGraph::Load( const StageStats &s, const PlayerStageStats &pss )
{ {
ASSERT( m_SubActors.size() == 0 ); ASSERT( m_SubActors.size() == 0 );
@@ -24,7 +60,6 @@ void ComboGraph::Load( const CString& sScreen, const CString& sElement, const St
for( unsigned i = 0; i < pss.ComboList.size(); ++i ) for( unsigned i = 0; i < pss.ComboList.size(); ++i )
MaxComboSize = max( MaxComboSize, pss.ComboList[i].GetStageCnt() ); MaxComboSize = max( MaxComboSize, pss.ComboList[i].GetStageCnt() );
float width = -1;
for( unsigned i = 0; i < pss.ComboList.size(); ++i ) for( unsigned i = 0; i < pss.ComboList.size(); ++i )
{ {
const PlayerStageStats::Combo_t &combo = pss.ComboList[i]; const PlayerStageStats::Combo_t &combo = pss.ComboList[i];
@@ -34,9 +69,7 @@ void ComboGraph::Load( const CString& sScreen, const CString& sElement, const St
const bool IsMax = (combo.GetStageCnt() == MaxComboSize); const bool IsMax = (combo.GetStageCnt() == MaxComboSize);
LOG->Trace("combo %i is %f+%f", i, combo.fStartSecond, combo.fSizeSeconds); LOG->Trace("combo %i is %f+%f", i, combo.fStartSecond, combo.fSizeSeconds);
Sprite *sprite = new Sprite; Actor *sprite = IsMax? m_pMaxCombo->Copy():m_pNormalCombo->Copy();
sprite->SetName( "ComboBar" );
sprite->Load( THEME->GetPathG( sScreen, sElement + (IsMax? " max":" normal") ) );
const float start = SCALE( combo.fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f ); const float start = SCALE( combo.fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f );
const float size = SCALE( combo.fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f ); const float size = SCALE( combo.fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f );
@@ -47,10 +80,6 @@ void ComboGraph::Load( const CString& sScreen, const CString& sElement, const St
sprite->SetCropLeft( start ); sprite->SetCropLeft( start );
sprite->SetCropRight( 1 - (size + start) ); sprite->SetCropRight( 1 - (size + start) );
if( width < 0 )
width = sprite->GetUnzoomedWidth();
m_Sprites.push_back( sprite );
this->AddChild( sprite ); this->AddChild( sprite );
} }
@@ -67,41 +96,48 @@ void ComboGraph::Load( const CString& sScreen, const CString& sElement, const St
if( !IsMax ) if( !IsMax )
continue; continue;
BitmapText *text = new BitmapText; BitmapText *text = (BitmapText *) m_MaxComboText.Copy(); // XXX Copy should be covariant
text->SetName( "ComboMaxNumber" );
text->LoadFromFont( THEME->GetPathF(sScreen,sElement) );
const float start = SCALE( combo.fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f ); const float start = SCALE( combo.fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f );
const float size = SCALE( combo.fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f ); const float size = SCALE( combo.fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f );
const float fWidth = m_pNormalCombo->GetUnzoomedWidth();
const float CenterPercent = start + size/2; const float CenterPercent = start + size/2;
const float CenterXPos = SCALE( CenterPercent, 0.0f, 1.0f, -width/2.0f, width/2.0f ); const float CenterXPos = SCALE( CenterPercent, 0.0f, 1.0f, -fWidth/2.0f, fWidth/2.0f );
text->SetX( CenterXPos ); text->SetX( CenterXPos );
text->SetY( NUMBERS_Y ); text->SetY( NUMBERS_Y );
text->SetText( ssprintf("%i",combo.GetStageCnt()) ); text->SetText( ssprintf("%i",combo.GetStageCnt()) );
ON_COMMAND( text );
m_Numbers.push_back( text );
this->AddChild( text ); this->AddChild( text );
} }
} }
void ComboGraph::TweenOffScreen() // lua start
{ #include "LuaBinding.h"
for( unsigned i = 0; i < m_SubActors.size(); ++i )
OFF_COMMAND( m_SubActors[i] );
}
void ComboGraph::Unload() class LunaComboGraph: public Luna<ComboGraph>
{ {
for( unsigned i = 0; i < m_SubActors.size(); ++i ) public:
delete m_SubActors[i]; LunaComboGraph() { LUA->Register( Register ); }
m_Sprites.clear(); static int LoadFromStats( T* p, lua_State *L )
m_Numbers.clear(); {
m_SubActors.clear(); StageStats *pStageStats = Luna<StageStats>::check( L, 1 );
} PlayerStageStats *pPlayerStageStats = Luna<PlayerStageStats>::check( L, 2 );
p->Load( *pStageStats, *pPlayerStageStats );
return 0;
}
static void Register(lua_State *L)
{
ADD_METHOD( LoadFromStats )
Luna<T>::Register( L );
}
};
LUA_REGISTER_DERIVED_CLASS( ComboGraph, ActorFrame )
// lua end
/* /*
* (c) 2003 Glenn Maynard * (c) 2003 Glenn Maynard
+14 -7
View File
@@ -3,21 +3,28 @@
#include "ActorFrame.h" #include "ActorFrame.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "BitmapText.h"
class StageStats; class StageStats;
class PlayerStageStats; class PlayerStageStats;
class ComboGraph: public ActorFrame class ComboGraph: public ActorFrame
{ {
public: public:
~ComboGraph() { Unload(); } ComboGraph();
void Load( const CString& sScreen, const CString& sElement, const StageStats &s, const PlayerStageStats &pss ); ~ComboGraph();
void Unload(); void Load( const StageStats &s, const PlayerStageStats &pss );
void TweenOffScreen(); virtual void LoadFromNode( const CString& sDir, const XNode* pNode );
virtual Actor *Copy() const;
//
// Commands
//
virtual void PushSelf( lua_State *L );
private: private:
vector<Actor*> m_Sprites; Actor *m_pNormalCombo;
vector<Actor*> m_Numbers; Actor *m_pMaxCombo;
BitmapText m_MaxComboText;
}; };
#endif #endif