bindings
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@@ -3,21 +3,28 @@
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "BitmapText.h"
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class StageStats;
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class PlayerStageStats;
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class ComboGraph: public ActorFrame
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{
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public:
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~ComboGraph() { Unload(); }
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void Load( const CString& sScreen, const CString& sElement, const StageStats &s, const PlayerStageStats &pss );
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void Unload();
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void TweenOffScreen();
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ComboGraph();
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~ComboGraph();
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void Load( const StageStats &s, const PlayerStageStats &pss );
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virtual void LoadFromNode( const CString& sDir, const XNode* pNode );
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virtual Actor *Copy() const;
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//
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// Commands
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//
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virtual void PushSelf( lua_State *L );
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private:
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vector<Actor*> m_Sprites;
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vector<Actor*> m_Numbers;
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Actor *m_pNormalCombo;
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Actor *m_pMaxCombo;
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BitmapText m_MaxComboText;
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};
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#endif
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