bindings
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@@ -7,12 +7,48 @@
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#include "BitmapText.h"
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#include "Sprite.h"
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#include "ThemeMetric.h"
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#include "XmlFile.h"
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const int MinComboSizeToShow = 5;
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static ThemeMetric<float> NUMBERS_Y("ComboGraph","NumbersY");
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void ComboGraph::Load( const CString& sScreen, const CString& sElement, const StageStats &s, const PlayerStageStats &pss )
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REGISTER_ACTOR_CLASS( ComboGraph )
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ComboGraph::ComboGraph()
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{
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m_pNormalCombo = NULL;
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m_pMaxCombo = NULL;
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}
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ComboGraph::~ComboGraph()
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{
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delete m_pNormalCombo;
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delete m_pMaxCombo;
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this->DeleteAllChildren();
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}
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void ComboGraph::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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ActorFrame::LoadFromNode( sDir, pNode );
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const XNode *pChild = pNode->GetChild( "MaxComboText" );
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if( pChild == NULL )
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RageException::Throw( ssprintf("ComboGraph in \"%s\" is missing the node \"MaxComboText\"", sDir.c_str()) );
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m_MaxComboText.LoadFromNode( sDir, pChild );
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pChild = pNode->GetChild( "NormalCombo" );
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if( pChild == NULL )
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RageException::Throw( ssprintf("ComboGraph in \"%s\" is missing the node \"NormalCombo\"", sDir.c_str()) );
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m_pNormalCombo = ActorUtil::LoadFromActorFile( sDir, pChild );
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pChild = pNode->GetChild( "MaxCombo" );
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if( pChild == NULL )
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RageException::Throw( ssprintf("ComboGraph in \"%s\" is missing the node \"MaxCombo\"", sDir.c_str()) );
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m_pMaxCombo = ActorUtil::LoadFromActorFile( sDir, pChild );
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}
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void ComboGraph::Load( const StageStats &s, const PlayerStageStats &pss )
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{
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ASSERT( m_SubActors.size() == 0 );
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@@ -24,7 +60,6 @@ void ComboGraph::Load( const CString& sScreen, const CString& sElement, const St
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for( unsigned i = 0; i < pss.ComboList.size(); ++i )
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MaxComboSize = max( MaxComboSize, pss.ComboList[i].GetStageCnt() );
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float width = -1;
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for( unsigned i = 0; i < pss.ComboList.size(); ++i )
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{
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const PlayerStageStats::Combo_t &combo = pss.ComboList[i];
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@@ -34,9 +69,7 @@ void ComboGraph::Load( const CString& sScreen, const CString& sElement, const St
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const bool IsMax = (combo.GetStageCnt() == MaxComboSize);
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LOG->Trace("combo %i is %f+%f", i, combo.fStartSecond, combo.fSizeSeconds);
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Sprite *sprite = new Sprite;
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sprite->SetName( "ComboBar" );
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sprite->Load( THEME->GetPathG( sScreen, sElement + (IsMax? " max":" normal") ) );
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Actor *sprite = IsMax? m_pMaxCombo->Copy():m_pNormalCombo->Copy();
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const float start = SCALE( combo.fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f );
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const float size = SCALE( combo.fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f );
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@@ -47,10 +80,6 @@ void ComboGraph::Load( const CString& sScreen, const CString& sElement, const St
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sprite->SetCropLeft( start );
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sprite->SetCropRight( 1 - (size + start) );
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if( width < 0 )
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width = sprite->GetUnzoomedWidth();
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m_Sprites.push_back( sprite );
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this->AddChild( sprite );
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}
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@@ -67,41 +96,48 @@ void ComboGraph::Load( const CString& sScreen, const CString& sElement, const St
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if( !IsMax )
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continue;
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BitmapText *text = new BitmapText;
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text->SetName( "ComboMaxNumber" );
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text->LoadFromFont( THEME->GetPathF(sScreen,sElement) );
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BitmapText *text = (BitmapText *) m_MaxComboText.Copy(); // XXX Copy should be covariant
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const float start = SCALE( combo.fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f );
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const float size = SCALE( combo.fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f );
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const float fWidth = m_pNormalCombo->GetUnzoomedWidth();
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const float CenterPercent = start + size/2;
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const float CenterXPos = SCALE( CenterPercent, 0.0f, 1.0f, -width/2.0f, width/2.0f );
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const float CenterXPos = SCALE( CenterPercent, 0.0f, 1.0f, -fWidth/2.0f, fWidth/2.0f );
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text->SetX( CenterXPos );
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text->SetY( NUMBERS_Y );
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text->SetText( ssprintf("%i",combo.GetStageCnt()) );
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ON_COMMAND( text );
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m_Numbers.push_back( text );
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this->AddChild( text );
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}
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}
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void ComboGraph::TweenOffScreen()
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{
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for( unsigned i = 0; i < m_SubActors.size(); ++i )
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OFF_COMMAND( m_SubActors[i] );
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}
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// lua start
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#include "LuaBinding.h"
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void ComboGraph::Unload()
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class LunaComboGraph: public Luna<ComboGraph>
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{
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for( unsigned i = 0; i < m_SubActors.size(); ++i )
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delete m_SubActors[i];
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public:
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LunaComboGraph() { LUA->Register( Register ); }
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m_Sprites.clear();
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m_Numbers.clear();
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m_SubActors.clear();
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}
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static int LoadFromStats( T* p, lua_State *L )
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{
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StageStats *pStageStats = Luna<StageStats>::check( L, 1 );
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PlayerStageStats *pPlayerStageStats = Luna<PlayerStageStats>::check( L, 2 );
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p->Load( *pStageStats, *pPlayerStageStats );
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return 0;
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}
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static void Register(lua_State *L)
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{
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ADD_METHOD( LoadFromStats )
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ComboGraph, ActorFrame )
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// lua end
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/*
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* (c) 2003 Glenn Maynard
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