add option to blink the GameButton lights on note instead of step
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@@ -254,6 +254,7 @@ PrefsManager::PrefsManager()
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m_sLightsDriver = DEFAULT_LIGHTS_DRIVER;
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m_bBlinkGameplayButtonLightsOnNote = false;
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m_bAllowUnacceleratedRenderer = false;
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m_bThreadedInput = true;
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m_bThreadedMovieDecode = true;
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@@ -435,6 +436,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk()
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ini.GetValue( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
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ini.GetValue( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.GetValue( "Options", "ShowSongOptions", (int&)m_ShowSongOptions );
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ini.GetValue( "Options", "BlinkGameplayButtonLightsOnNote", m_bBlinkGameplayButtonLightsOnNote );
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ini.GetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
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ini.GetValue( "Options", "ThreadedInput", m_bThreadedInput );
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ini.GetValue( "Options", "ThreadedMovieDecode", m_bThreadedMovieDecode );
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@@ -656,6 +658,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
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ini.SetValue( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.SetValue( "Options", "ShowSongOptions", m_ShowSongOptions );
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ini.SetValue( "Options", "BlinkGameplayButtonLightsOnNote", m_bBlinkGameplayButtonLightsOnNote );
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ini.SetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
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ini.SetValue( "Options", "ThreadedInput", m_bThreadedInput );
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ini.SetValue( "Options", "ThreadedMovieDecode", m_bThreadedMovieDecode );
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