lighting for hold heads
This commit is contained in:
@@ -699,7 +699,25 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
|
||||
pActor->SetDiffuse( colorDiffuse );
|
||||
pActor->SetGlow( RageColor(0,0,0,0) );
|
||||
}
|
||||
|
||||
if( cache->m_bUseLighting )
|
||||
{
|
||||
DISPLAY->SetLighting( true );
|
||||
DISPLAY->SetLightDirectional(
|
||||
0,
|
||||
RageColor(0.1f,0.1f,0.1f,1),
|
||||
RageColor(1,1,1,1),
|
||||
RageColor(1,1,1,1),
|
||||
RageVector3(1, 0, +1) );
|
||||
}
|
||||
|
||||
pActor->Draw();
|
||||
|
||||
if( cache->m_bUseLighting )
|
||||
{
|
||||
DISPLAY->SetLightOff( 0 );
|
||||
DISPLAY->SetLighting( false );
|
||||
}
|
||||
}
|
||||
|
||||
// now, draw the glow pass
|
||||
@@ -743,7 +761,7 @@ void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSame
|
||||
DISPLAY->SetLighting( true );
|
||||
DISPLAY->SetLightDirectional(
|
||||
0,
|
||||
RageColor(0.0f,0.0f,0.0f,1),
|
||||
RageColor(0.1f,0.1f,0.1f,1),
|
||||
RageColor(1,1,1,1),
|
||||
RageColor(1,1,1,1),
|
||||
RageVector3(1, 0, +1) );
|
||||
|
||||
Reference in New Issue
Block a user