use a real UUID for the stage ID
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@@ -8,6 +8,7 @@
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#include "CharacterManager.h"
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#include "CommonMetrics.h"
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#include "Course.h"
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#include "CryptManager.h"
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#include "Foreach.h"
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#include "Game.h"
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#include "GameCommand.h"
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@@ -692,6 +693,7 @@ void GameState::BeginStage()
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if( CurrentOptionsDisqualifyPlayer(pn) )
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STATSMAN->m_CurStageStats.m_player[pn].m_bDisqualified = true;
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m_bEarnedExtraStage = false;
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m_sStageGUID = CryptManager::GenerateRandomUUID();
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}
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void GameState::CancelStage()
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