untested thread events implementation for win32
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@@ -255,6 +255,137 @@ MutexImpl *MakeMutex( RageMutex *pParent )
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return new MutexImpl_Win32( pParent );
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}
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EventImpl_Win32::EventImpl_Win32( MutexImpl_Win32 *pParent )
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{
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m_pParent = pParent;
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m_iNumWaiting = 0;
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m_bNeedSignal = false;
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m_WakeupSema = CreateSemaphore( NULL, 0, 0x7fffffff, NULL );
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InitializeCriticalSection( &m_iNumWaitingLock );
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m_WaitersDone = CreateEvent( NULL, FALSE, FALSE, NULL );
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}
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EventImpl_Win32::~EventImpl_Win32()
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{
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ASSERT_M( m_iNumWaiting == 0, ssprintf("event destroyed while still in use (%i)", m_iNumWaiting) );
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/* We don't own m_pParent; don't free it. */
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CloseHandle( m_WakeupSema );
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DeleteCriticalSection( &m_iNumWaitingLock );
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CloseHandle( m_WaitersDone );
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}
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/* SignalObjectAndWait is atomic, which leads to more fair event handling. However,
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* we don't guarantee or depend upon fair events, and SignalObjectAndWait is only
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* available in NT. I also can't find a single function to signal an object like
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* SignalObjectAndWait, so we need to know if the object is a mutex or an event. */
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static void PortableSignalObjectAndWait( HANDLE hObjectToSignal, HANDLE hObjectToWaitOn, bool bFirstParamIsMutex )
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{
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static bool bSignalObjectAndWaitUnavailable = false;
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if( !bSignalObjectAndWaitUnavailable )
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{
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DWORD ret = SignalObjectAndWait( hObjectToSignal, hObjectToWaitOn, INFINITE, false );
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switch( ret )
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{
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case WAIT_OBJECT_0:
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return;
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case WAIT_ABANDONED:
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/* The docs aren't particular about what this does, but it should never happen. */
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FAIL_M( "WAIT_ABANDONED" );
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case WAIT_FAILED:
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if( GetLastError() == ERROR_CALL_NOT_IMPLEMENTED )
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{
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/* We're probably on 9x. */
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bSignalObjectAndWaitUnavailable = true;
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break;
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}
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FAIL_M( werr_ssprintf(GetLastError(), "SignalObjectAndWait") );
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default:
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FAIL_M( "unknown" );
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}
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}
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if( bFirstParamIsMutex )
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{
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const bool bRet = !!ReleaseMutex( hObjectToSignal );
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if( !bRet )
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sm_crash( werr_ssprintf( GetLastError(), "ReleaseMutex failed" ) );
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}
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else
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SetEvent( hObjectToSignal );
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WaitForSingleObject( hObjectToWaitOn, INFINITE );
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}
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/* Event logic from http://www.cs.wustl.edu/~schmidt/win32-cv-1.html. */
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void EventImpl_Win32::Wait()
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{
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EnterCriticalSection( &m_iNumWaitingLock );
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++m_iNumWaiting;
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LeaveCriticalSection( &m_iNumWaitingLock );
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/* Unlock the mutex and wait for a signal. */
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PortableSignalObjectAndWait( m_pParent->mutex, m_WakeupSema, true );
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EnterCriticalSection( &m_iNumWaitingLock );
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--m_iNumWaiting;
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bool bLastWaiting = m_bNeedSignal && m_iNumWaiting == 0;
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LeaveCriticalSection( &m_iNumWaitingLock );
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/* If m_bNeedSignal is set, and we're the last waiter to wake up, signal the
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* broadcaster. */
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if( bLastWaiting )
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PortableSignalObjectAndWait( m_WaitersDone, m_pParent->mutex, false );
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else
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WaitForSingleObject( m_pParent->mutex, INFINITE );
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}
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void EventImpl_Win32::Signal()
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{
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EnterCriticalSection( &m_iNumWaitingLock );
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bool bHaveWaiters = (m_iNumWaiting > 0);
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LeaveCriticalSection( &m_iNumWaitingLock );
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if( bHaveWaiters )
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ReleaseSemaphore( m_WakeupSema, 1, 0 );
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}
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void EventImpl_Win32::Broadcast()
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{
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EnterCriticalSection( &m_iNumWaitingLock );
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if( m_iNumWaiting == 0 )
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{
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LeaveCriticalSection( &m_iNumWaitingLock );
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return;
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}
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/* Since we're broadcasting, we need to wait for all waiters to wake up and
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* start waiting for the mutex before returning. */
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m_bNeedSignal = true;
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ReleaseSemaphore( m_WakeupSema, m_iNumWaiting, 0 );
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LeaveCriticalSection( &m_iNumWaitingLock );
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/* We set m_bNeedSignal; the last waiter will touch m_WaitersDone. Note that
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* we still hold the parent mutex, so no other thread is currently broadcasting;
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* we don't have to worry about m_bNeedSignal being set to false on us. */
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WaitForSingleObject( m_WaitersDone, INFINITE );
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m_bNeedSignal = false;
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}
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EventImpl *MakeEvent( MutexImpl *pMutex )
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{
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MutexImpl_Win32 *pWin32Mutex = (MutexImpl_Win32 *) pMutex;
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return new EventImpl_Win32( pWin32Mutex );
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}
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SemaImpl_Win32::SemaImpl_Win32( int iInitialValue )
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{
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sem = CreateSemaphore( NULL, iInitialValue, 999999999, NULL );
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