less logic inside conditional
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@@ -125,18 +125,18 @@ void InputFilter::ButtonPressed( const DeviceInput &di, bool Down )
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ButtonState &bs = GetButtonState( di );
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ButtonState &bs = GetButtonState( di );
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if( bs.m_BeingHeld != Down )
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{
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/* Flush any delayed input, like Update() (in case Update() isn't being called). */
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/* Flush any delayed input, like Update() (in case Update() isn't being called). */
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RageTimer now;
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RageTimer now;
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CheckButtonChange( bs, di, now );
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CheckButtonChange( bs, di, now );
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if( bs.m_BeingHeld != Down )
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{
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bs.m_BeingHeld = Down;
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bs.m_BeingHeld = Down;
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bs.m_BeingHeldTime = di.ts;
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bs.m_BeingHeldTime = di.ts;
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}
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/* Try to report presses immediately. */
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/* Try to report presses immediately. */
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CheckButtonChange( bs, di, now );
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CheckButtonChange( bs, di, now );
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}
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}
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}
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void InputFilter::SetButtonComment( const DeviceInput &di, const RString &sComment )
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void InputFilter::SetButtonComment( const DeviceInput &di, const RString &sComment )
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