Add theme metrics OptionsListTimeout and SelectMenuName, Broadcast SongChosen and SelectMenuInput messages.
This commit is contained in:
@@ -56,6 +56,7 @@ static bool g_bBannerWaiting = false;
|
|||||||
static bool g_bSampleMusicWaiting = false;
|
static bool g_bSampleMusicWaiting = false;
|
||||||
static RageTimer g_StartedLoadingAt(RageZeroTimer);
|
static RageTimer g_StartedLoadingAt(RageZeroTimer);
|
||||||
static RageTimer g_ScreenStartedLoadingAt(RageZeroTimer);
|
static RageTimer g_ScreenStartedLoadingAt(RageZeroTimer);
|
||||||
|
RageTimer g_CanOpenOptionsList(RageZeroTimer);
|
||||||
|
|
||||||
REGISTER_SCREEN_CLASS( ScreenSelectMusic );
|
REGISTER_SCREEN_CLASS( ScreenSelectMusic );
|
||||||
void ScreenSelectMusic::Init()
|
void ScreenSelectMusic::Init()
|
||||||
@@ -81,6 +82,8 @@ void ScreenSelectMusic::Init()
|
|||||||
MODE_MENU_AVAILABLE.Load( m_sName, "ModeMenuAvailable" );
|
MODE_MENU_AVAILABLE.Load( m_sName, "ModeMenuAvailable" );
|
||||||
USE_OPTIONS_LIST.Load( m_sName, "UseOptionsList" );
|
USE_OPTIONS_LIST.Load( m_sName, "UseOptionsList" );
|
||||||
USE_PLAYER_SELECT_MENU.Load( m_sName, "UsePlayerSelectMenu" );
|
USE_PLAYER_SELECT_MENU.Load( m_sName, "UsePlayerSelectMenu" );
|
||||||
|
SELECT_MENU_NAME.Load( m_sName, "SelectMenuScreenName" );
|
||||||
|
OPTIONS_LIST_TIMEOUT.Load( m_sName, "OptionsListTimeout" );
|
||||||
SELECT_MENU_CHANGES_DIFFICULTY.Load( m_sName, "SelectMenuChangesDifficulty" );
|
SELECT_MENU_CHANGES_DIFFICULTY.Load( m_sName, "SelectMenuChangesDifficulty" );
|
||||||
TWO_PART_SELECTION.Load( m_sName, "TwoPartSelection" );
|
TWO_PART_SELECTION.Load( m_sName, "TwoPartSelection" );
|
||||||
TWO_PART_CONFIRMS_ONLY.Load( m_sName, "TwoPartConfirmsOnly" );
|
TWO_PART_CONFIRMS_ONLY.Load( m_sName, "TwoPartConfirmsOnly" );
|
||||||
@@ -445,7 +448,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
|
|||||||
{
|
{
|
||||||
if( input.type == IET_RELEASE && input.MenuI == GAME_BUTTON_SELECT )
|
if( input.type == IET_RELEASE && input.MenuI == GAME_BUTTON_SELECT )
|
||||||
{
|
{
|
||||||
SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions", SM_BackFromPlayerOptions );
|
SCREENMAN->AddNewScreenToTop( SELECT_MENU_NAME, SM_BackFromPlayerOptions );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -501,7 +504,19 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// return;
|
else if( input.type == IET_FIRST_PRESS && input.MenuI != GAME_BUTTON_SELECT )
|
||||||
|
{
|
||||||
|
Message msg("SelectMenuInput");
|
||||||
|
msg.SetParam( "Player", input.pn );
|
||||||
|
msg.SetParam( "Button", GameButtonToString(INPUTMAPPER->GetInputScheme(), input.MenuI) );
|
||||||
|
MESSAGEMAN->Broadcast( msg );
|
||||||
|
m_bAcceptSelectRelease[input.pn] = false;
|
||||||
|
}
|
||||||
|
if( input.type == IET_FIRST_PRESS )
|
||||||
|
g_CanOpenOptionsList.Touch();
|
||||||
|
if( g_CanOpenOptionsList.Ago() > OPTIONS_LIST_TIMEOUT )
|
||||||
|
m_bAcceptSelectRelease[input.pn] = false;
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( m_SelectionState == SelectionState_SelectingSong &&
|
if( m_SelectionState == SelectionState_SelectingSong &&
|
||||||
@@ -964,6 +979,8 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
MESSAGEMAN->Broadcast("SongChosen");
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SelectionState_SelectingSteps:
|
case SelectionState_SelectingSteps:
|
||||||
|
|||||||
@@ -83,7 +83,9 @@ protected:
|
|||||||
ThemeMetric<bool> SELECT_MENU_AVAILABLE;
|
ThemeMetric<bool> SELECT_MENU_AVAILABLE;
|
||||||
ThemeMetric<bool> MODE_MENU_AVAILABLE;
|
ThemeMetric<bool> MODE_MENU_AVAILABLE;
|
||||||
ThemeMetric<bool> USE_OPTIONS_LIST;
|
ThemeMetric<bool> USE_OPTIONS_LIST;
|
||||||
|
ThemeMetric<float> OPTIONS_LIST_TIMEOUT;
|
||||||
ThemeMetric<bool> USE_PLAYER_SELECT_MENU;
|
ThemeMetric<bool> USE_PLAYER_SELECT_MENU;
|
||||||
|
ThemeMetric<RString> SELECT_MENU_NAME;
|
||||||
ThemeMetric<bool> SELECT_MENU_CHANGES_DIFFICULTY;
|
ThemeMetric<bool> SELECT_MENU_CHANGES_DIFFICULTY;
|
||||||
ThemeMetric<bool> TWO_PART_SELECTION;
|
ThemeMetric<bool> TWO_PART_SELECTION;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user