This commit is contained in:
Glenn Maynard
2005-02-03 02:40:40 +00:00
parent ab6fd1d237
commit 4d83c6fe58
2 changed files with 14 additions and 6 deletions
+6 -6
View File
@@ -28,12 +28,6 @@
//
// Defines specific to ScreenNameEntryTraditional
//
#define FOV THEME->GetMetricF(m_sName,"FOV")
#define ALPHABET_GAP_X THEME->GetMetricF(m_sName,"AlphabetGapX")
#define NUM_ALPHABET_DISPLAYED THEME->GetMetricI(m_sName,"NumAlphabetDisplayed")
#define MAX_RANKING_NAME_LENGTH THEME->GetMetricI(m_sName,"MaxRankingNameLength")
#define FEAT_INTERVAL THEME->GetMetricF(m_sName,"FeatInterval")
#define KEYBOARD_LETTERS THEME->GetMetric (m_sName,"KeyboardLetters")
#define NEXT_SCREEN THEME->GetMetric(m_sName,"NextScreen")
#define COMMAND_OPTIONAL( actor, command_name ) \
@@ -173,6 +167,12 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
}
FOV.Load( m_sName, "FOV" );
ALPHABET_GAP_X.Load( m_sName, "AlphabetGapX" );
NUM_ALPHABET_DISPLAYED.Load( m_sName, "NumAlphabetDisplayed" );
MAX_RANKING_NAME_LENGTH.Load( m_sName, "MaxRankingNameLength" );
FEAT_INTERVAL.Load( m_sName, "FeatInterval" );
KEYBOARD_LETTERS.Load( m_sName, "KeyboardLetters" );
// Find out if players deserve to enter their name
FOREACH_PlayerNumber( p )