Define keyboard mappings with InputMapping. Add a

default keyboard mapping, so we don't have to define
mappings for common keys in every game.
This commit is contained in:
Glenn Maynard
2007-01-12 08:00:31 +00:00
parent 90b1b20c89
commit 4d761d588e
3 changed files with 380 additions and 183 deletions
+327 -160
View File
@@ -91,9 +91,33 @@ static struct
{ "lights-cabinet", NUM_CabinetLight, ST_FLAGS_DONT_AUTOGEN }, // XXX disable lights autogen for now
};
//
// Important: Every game must define the buttons: "Start", "Back", "MenuLeft", "Operator" and "MenuRight"
//
const InputMapping g_AutoKeyMappings_Dance[] =
{
{ 0, KEY_DEL, GAME_BUTTON_MENULEFT, false },
{ 0, KEY_PGDN, GAME_BUTTON_MENURIGHT, false },
{ 0, KEY_HOME, GAME_BUTTON_MENUUP, false },
{ 0, KEY_END, GAME_BUTTON_MENUDOWN, false },
{ 0, KEY_LEFT, DANCE_BUTTON_LEFT, false },
{ 0, KEY_RIGHT, DANCE_BUTTON_RIGHT, false },
{ 0, KEY_UP, DANCE_BUTTON_UP, false },
{ 0, KEY_DOWN, DANCE_BUTTON_DOWN, false },
{ 0, KEY_KP_SLASH, GAME_BUTTON_MENULEFT, true },
{ 0, KEY_KP_ASTERISK, GAME_BUTTON_MENURIGHT, true },
{ 0, KEY_KP_HYPHEN, GAME_BUTTON_MENUUP, true },
{ 0, KEY_KP_PLUS, GAME_BUTTON_MENUDOWN, true },
{ 0, KEY_KP_C4, DANCE_BUTTON_LEFT, true },
{ 0, KEY_KP_C6, DANCE_BUTTON_RIGHT, true },
{ 0, KEY_KP_C7, DANCE_BUTTON_UP, true },
{ 0, KEY_KP_C9, DANCE_BUTTON_DOWN, true },
{ 0, KEY_KP_C7, DANCE_BUTTON_UPLEFT, true },
{ 0, KEY_KP_C9, DANCE_BUTTON_UPRIGHT, true },
InputMapping_END
};
static const Game g_Game_Dance =
{
"dance", // m_szName
@@ -103,21 +127,21 @@ static const Game g_Game_Dance =
"dance", // m_szName
NUM_DANCE_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_INVALID, KEY_DEL, KEY_KP_SLASH },
{ "MenuRight", GameButtonType_INVALID, KEY_PGDN, KEY_KP_ASTERISK },
{ "MenuUp", GameButtonType_INVALID, KEY_HOME, KEY_KP_HYPHEN },
{ "MenuDown", GameButtonType_INVALID, KEY_END, KEY_KP_PLUS },
{ "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER },
{ "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 },
{ "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK },
{ "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "Left", GameButtonType_Step, KEY_LEFT, KEY_KP_C4 },
{ "Right", GameButtonType_Step, KEY_RIGHT, KEY_KP_C6 },
{ "Up", GameButtonType_Step, KEY_UP, KEY_KP_C8 },
{ "Down", GameButtonType_Step, KEY_DOWN, KEY_KP_C2 },
{ "UpLeft", GameButtonType_Step, NO_DEFAULT_KEY, KEY_KP_C7 },
{ "UpRight", GameButtonType_Step, NO_DEFAULT_KEY, KEY_KP_C9 },
{ "MenuLeft", GameButtonType_INVALID },
{ "MenuRight", GameButtonType_INVALID },
{ "MenuUp", GameButtonType_INVALID },
{ "MenuDown", GameButtonType_INVALID },
{ "Start", GameButtonType_INVALID },
{ "Select", GameButtonType_INVALID },
{ "Back", GameButtonType_INVALID },
{ "Coin", GameButtonType_INVALID },
{ "Operator", GameButtonType_INVALID },
{ "Left", GameButtonType_Step },
{ "Right", GameButtonType_Step },
{ "Up", GameButtonType_Step },
{ "Down", GameButtonType_Step },
{ "UpLeft", GameButtonType_Step },
{ "UpRight", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
@@ -130,6 +154,7 @@ static const Game g_Game_Dance =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_Dance
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
@@ -138,6 +163,28 @@ static const Game g_Game_Dance =
TNS_W5, // m_mapW5To
};
const InputMapping g_AutoKeyMappings_Pump[] =
{
{ 0, KEY_Cq, PUMP_BUTTON_UPLEFT, false },
{ 0, KEY_Ce, PUMP_BUTTON_UPRIGHT, false },
{ 0, KEY_Cs, PUMP_BUTTON_CENTER, false },
{ 0, KEY_Cz, PUMP_BUTTON_DOWNLEFT, false },
{ 0, KEY_Cc, PUMP_BUTTON_DOWNRIGHT, false },
{ 0, KEY_KP_C7, PUMP_BUTTON_UPLEFT, true },
{ 0, KEY_KP_C9, PUMP_BUTTON_UPRIGHT, true },
{ 0, KEY_KP_C5, PUMP_BUTTON_CENTER, true },
{ 0, KEY_KP_C1, PUMP_BUTTON_DOWNLEFT, true },
{ 0, KEY_KP_C3, PUMP_BUTTON_DOWNRIGHT, true },
// unmap confusing default MenuButtons
{ 0, KEY_KP_C8, GameButton_Invalid, false },
{ 0, KEY_KP_C2, GameButton_Invalid, false },
{ 0, KEY_KP_C4, GameButton_Invalid, false },
{ 0, KEY_KP_C6, GameButton_Invalid, false },
InputMapping_END
};
static const Game g_Game_Pump =
{
"pump", // m_szName
@@ -147,20 +194,20 @@ static const Game g_Game_Pump =
"pump", // m_szName
NUM_PUMP_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_INVALID, KEY_LEFT, NO_DEFAULT_KEY },
{ "MenuRight", GameButtonType_INVALID, KEY_RIGHT, NO_DEFAULT_KEY },
{ "MenuUp", GameButtonType_INVALID, KEY_UP, NO_DEFAULT_KEY },
{ "MenuDown", GameButtonType_INVALID, KEY_DOWN, NO_DEFAULT_KEY },
{ "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER },
{ "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 },
{ "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK },
{ "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "UpLeft", GameButtonType_Step, KEY_Cq, KEY_KP_C7 },
{ "UpRight", GameButtonType_Step, KEY_Ce, KEY_KP_C9 },
{ "Center", GameButtonType_Step, KEY_Cs, KEY_KP_C5 },
{ "DownLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 },
{ "DownRight", GameButtonType_Step, KEY_Cc, KEY_KP_C3 },
{ "MenuLeft", GameButtonType_INVALID},
{ "MenuRight", GameButtonType_INVALID },
{ "MenuUp", GameButtonType_INVALID },
{ "MenuDown", GameButtonType_INVALID },
{ "Start", GameButtonType_INVALID },
{ "Select", GameButtonType_INVALID },
{ "Back", GameButtonType_INVALID },
{ "Coin", GameButtonType_INVALID },
{ "Operator", GameButtonType_INVALID },
{ "UpLeft", GameButtonType_Step },
{ "UpRight", GameButtonType_Step },
{ "Center", GameButtonType_Step },
{ "DownLeft", GameButtonType_Step },
{ "DownRight", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
@@ -173,6 +220,7 @@ static const Game g_Game_Pump =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_Pump
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
@@ -181,6 +229,18 @@ static const Game g_Game_Pump =
TNS_W5, // m_mapW5To
};
const InputMapping g_AutoKeyMappings_Ez2[] =
{
{ 0, KEY_Cz, EZ2_BUTTON_FOOTUPLEFT, false },
{ 0, KEY_Cb, EZ2_BUTTON_FOOTUPRIGHT, false },
{ 0, KEY_Cc, EZ2_BUTTON_FOOTDOWN, false },
{ 0, KEY_Cx, EZ2_BUTTON_HANDUPLEFT, false },
{ 0, KEY_Cv, EZ2_BUTTON_HANDUPRIGHT, false },
{ 0, KEY_Cs, EZ2_BUTTON_HANDLRLEFT, false },
{ 0, KEY_Cf, EZ2_BUTTON_HANDLRRIGHT, false },
InputMapping_END
};
static const Game g_Game_Ez2 =
{
"ez2", // m_szName
@@ -190,22 +250,22 @@ static const Game g_Game_Ez2 =
"ez2", // m_szName
NUM_EZ2_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_INVALID, KEY_LEFT, NO_DEFAULT_KEY },
{ "MenuRight", GameButtonType_INVALID, KEY_RIGHT, NO_DEFAULT_KEY },
{ "MenuUp", GameButtonType_INVALID, KEY_UP, NO_DEFAULT_KEY },
{ "MenuDown", GameButtonType_INVALID, KEY_DOWN, NO_DEFAULT_KEY },
{ "Start", GameButtonType_INVALID, KEY_ENTER, NO_DEFAULT_KEY },
{ "Select", GameButtonType_INVALID, KEY_BACKSLASH, NO_DEFAULT_KEY },
{ "Back", GameButtonType_INVALID, KEY_ESC, NO_DEFAULT_KEY },
{ "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "FootUpLeft", GameButtonType_Step, KEY_Cz, NO_DEFAULT_KEY },
{ "FootUpRight", GameButtonType_Step, KEY_Cb, NO_DEFAULT_KEY },
{ "FootDown", GameButtonType_Step, KEY_Cc, NO_DEFAULT_KEY },
{ "HandUpLeft", GameButtonType_Step, KEY_Cx, NO_DEFAULT_KEY },
{ "HandUpRight", GameButtonType_Step, KEY_Cv, NO_DEFAULT_KEY },
{ "HandLrLeft", GameButtonType_Step, KEY_Cs, NO_DEFAULT_KEY },
{ "HandLrRight", GameButtonType_Step, KEY_Cf, NO_DEFAULT_KEY },
{ "MenuLeft", GameButtonType_INVALID },
{ "MenuRight", GameButtonType_INVALID },
{ "MenuUp", GameButtonType_INVALID },
{ "MenuDown", GameButtonType_INVALID },
{ "Start", GameButtonType_INVALID },
{ "Select", GameButtonType_INVALID },
{ "Back", GameButtonType_INVALID },
{ "Coin", GameButtonType_INVALID },
{ "Operator", GameButtonType_INVALID },
{ "FootUpLeft", GameButtonType_Step },
{ "FootUpRight", GameButtonType_Step },
{ "FootDown", GameButtonType_Step },
{ "HandUpLeft", GameButtonType_Step },
{ "HandUpRight", GameButtonType_Step },
{ "HandLrLeft", GameButtonType_Step },
{ "HandLrRight", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
@@ -218,6 +278,7 @@ static const Game g_Game_Ez2 =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_Ez2
},
TNS_W2, // m_mapW1To
TNS_W2, // m_mapW2To
@@ -226,6 +287,16 @@ static const Game g_Game_Ez2 =
TNS_Miss, // m_mapW5To
};
const InputMapping g_AutoKeyMappings_Para[] =
{
{ 0, KEY_Cz, PARA_BUTTON_LEFT, false },
{ 0, KEY_Cx, PARA_BUTTON_UPLEFT, false },
{ 0, KEY_Cc, PARA_BUTTON_UP, false },
{ 0, KEY_Cv, PARA_BUTTON_UPRIGHT, false },
{ 0, KEY_Cb, PARA_BUTTON_RIGHT, false },
InputMapping_END
};
static const Game g_Game_Para =
{
"para", // m_szName
@@ -235,20 +306,20 @@ static const Game g_Game_Para =
"para", // m_szName
NUM_PARA_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_INVALID, KEY_LEFT, NO_DEFAULT_KEY },
{ "MenuRight", GameButtonType_INVALID, KEY_RIGHT, NO_DEFAULT_KEY },
{ "MenuUp", GameButtonType_INVALID, KEY_UP, NO_DEFAULT_KEY },
{ "MenuDown", GameButtonType_INVALID, KEY_DOWN, NO_DEFAULT_KEY },
{ "Start", GameButtonType_INVALID, KEY_ENTER, NO_DEFAULT_KEY },
{ "Select", GameButtonType_INVALID, KEY_BACKSLASH, NO_DEFAULT_KEY },
{ "Back", GameButtonType_INVALID, KEY_ESC, NO_DEFAULT_KEY },
{ "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "Left", GameButtonType_Step, KEY_Cz, NO_DEFAULT_KEY },
{ "UpLeft", GameButtonType_Step, KEY_Cx, NO_DEFAULT_KEY },
{ "Up", GameButtonType_Step, KEY_Cc, NO_DEFAULT_KEY },
{ "UpRight", GameButtonType_Step, KEY_Cv, NO_DEFAULT_KEY },
{ "Right", GameButtonType_Step, KEY_Cb, NO_DEFAULT_KEY },
{ "MenuLeft", GameButtonType_INVALID },
{ "MenuRight", GameButtonType_INVALID },
{ "MenuUp", GameButtonType_INVALID },
{ "MenuDown", GameButtonType_INVALID },
{ "Start", GameButtonType_INVALID },
{ "Select", GameButtonType_INVALID },
{ "Back", GameButtonType_INVALID },
{ "Coin", GameButtonType_INVALID },
{ "Operator", GameButtonType_INVALID },
{ "Left", GameButtonType_Step },
{ "UpLeft", GameButtonType_Step },
{ "Up", GameButtonType_Step },
{ "UpRight", GameButtonType_Step },
{ "Right", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
@@ -261,6 +332,7 @@ static const Game g_Game_Para =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_Para
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
@@ -269,6 +341,19 @@ static const Game g_Game_Para =
TNS_W5, // m_mapW5To
};
const InputMapping g_AutoKeyMappings_DS3DDX[] =
{
{ 0, KEY_Ca, DS3DDX_BUTTON_HANDLEFT, false },
{ 0, KEY_Cz, DS3DDX_BUTTON_FOOTDOWNLEFT, false },
{ 0, KEY_Cq, DS3DDX_BUTTON_FOOTUPLEFT, false },
{ 0, KEY_Cw, DS3DDX_BUTTON_HANDUP, false },
{ 0, KEY_Cx, DS3DDX_BUTTON_HANDDOWN, false },
{ 0, KEY_Ce, DS3DDX_BUTTON_FOOTUPRIGHT, false },
{ 0, KEY_Cc, DS3DDX_BUTTON_FOOTDOWNRIGHT, false },
{ 0, KEY_Cd, DS3DDX_BUTTON_HANDRIGHT, false },
InputMapping_END
};
static const Game g_Game_DS3DDX =
{
"ds3ddx", // m_szName
@@ -278,23 +363,23 @@ static const Game g_Game_DS3DDX =
"ds3ddx", // m_szName
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_INVALID, KEY_LEFT, NO_DEFAULT_KEY },
{ "MenuRight", GameButtonType_INVALID, KEY_RIGHT, NO_DEFAULT_KEY },
{ "MenuUp", GameButtonType_INVALID, KEY_UP, NO_DEFAULT_KEY },
{ "MenuDown", GameButtonType_INVALID, KEY_DOWN, NO_DEFAULT_KEY },
{ "Start", GameButtonType_INVALID, KEY_ENTER, NO_DEFAULT_KEY },
{ "Select", GameButtonType_INVALID, KEY_BACKSLASH, NO_DEFAULT_KEY },
{ "Back", GameButtonType_INVALID, KEY_ESC, NO_DEFAULT_KEY },
{ "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "HandLeft", GameButtonType_Step, KEY_Ca, NO_DEFAULT_KEY },
{ "FootDownLeft", GameButtonType_Step, KEY_Cz, NO_DEFAULT_KEY },
{ "FootUpLeft", GameButtonType_Step, KEY_Cq, NO_DEFAULT_KEY },
{ "HandUp", GameButtonType_Step, KEY_Cw, NO_DEFAULT_KEY },
{ "HandDown", GameButtonType_Step, KEY_Cx, NO_DEFAULT_KEY },
{ "FootUpRight", GameButtonType_Step, KEY_Ce, NO_DEFAULT_KEY },
{ "FootDownRight", GameButtonType_Step, KEY_Cc, NO_DEFAULT_KEY },
{ "HandRight", GameButtonType_Step, KEY_Cd, NO_DEFAULT_KEY },
{ "MenuLeft", GameButtonType_INVALID },
{ "MenuRight", GameButtonType_INVALID },
{ "MenuUp", GameButtonType_INVALID },
{ "MenuDown", GameButtonType_INVALID },
{ "Start", GameButtonType_INVALID },
{ "Select", GameButtonType_INVALID },
{ "Back", GameButtonType_INVALID },
{ "Coin", GameButtonType_INVALID },
{ "Operator", GameButtonType_INVALID },
{ "HandLeft", GameButtonType_Step },
{ "FootDownLeft", GameButtonType_Step },
{ "FootUpLeft", GameButtonType_Step },
{ "HandUp", GameButtonType_Step },
{ "HandDown", GameButtonType_Step },
{ "FootUpRight", GameButtonType_Step },
{ "FootDownRight", GameButtonType_Step },
{ "HandRight", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
@@ -307,6 +392,7 @@ static const Game g_Game_DS3DDX =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_DS3DDX
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
@@ -315,6 +401,19 @@ static const Game g_Game_DS3DDX =
TNS_W5, // m_mapW5To
};
const InputMapping g_AutoKeyMappings_Beat[] =
{
{ 0, KEY_Cm, BEAT_BUTTON_KEY1, false },
{ 0, KEY_Ck, BEAT_BUTTON_KEY2, false },
{ 0, KEY_COMMA, BEAT_BUTTON_KEY3, false },
{ 0, KEY_Cl, BEAT_BUTTON_KEY4, false },
{ 0, KEY_PERIOD, BEAT_BUTTON_KEY5, false },
{ 0, KEY_SEMICOLON, BEAT_BUTTON_KEY6, false },
{ 0, KEY_SLASH, BEAT_BUTTON_KEY7, false },
{ 0, KEY_LSHIFT, BEAT_BUTTON_SCRATCHUP, false },
InputMapping_END
};
static const Game g_Game_Beat =
{
"beat", // m_szName
@@ -324,24 +423,24 @@ static const Game g_Game_Beat =
"beat", // m_szName
NUM_BEAT_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_INVALID, KEY_LEFT, NO_DEFAULT_KEY },
{ "MenuRight", GameButtonType_INVALID, KEY_RIGHT, NO_DEFAULT_KEY },
{ "MenuUp", GameButtonType_INVALID, KEY_UP, NO_DEFAULT_KEY },
{ "MenuDown", GameButtonType_INVALID, KEY_DOWN, NO_DEFAULT_KEY },
{ "Start", GameButtonType_INVALID, KEY_ENTER, NO_DEFAULT_KEY },
{ "Select", GameButtonType_INVALID, KEY_BACKSLASH, NO_DEFAULT_KEY },
{ "Back", GameButtonType_INVALID, KEY_ESC, NO_DEFAULT_KEY },
{ "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "Key1", GameButtonType_Step, KEY_Cm, NO_DEFAULT_KEY },
{ "Key2", GameButtonType_Step, KEY_Ck, NO_DEFAULT_KEY },
{ "Key3", GameButtonType_Step, KEY_COMMA, NO_DEFAULT_KEY },
{ "Key4", GameButtonType_Step, KEY_Cl, NO_DEFAULT_KEY },
{ "Key5", GameButtonType_Step, KEY_PERIOD, NO_DEFAULT_KEY },
{ "Key6", GameButtonType_Step, KEY_SEMICOLON, NO_DEFAULT_KEY },
{ "Key7", GameButtonType_Step, KEY_SLASH, NO_DEFAULT_KEY },
{ "Scratch up", GameButtonType_Step, KEY_LSHIFT, NO_DEFAULT_KEY },
{ "Scratch down", GameButtonType_Step, NO_DEFAULT_KEY, NO_DEFAULT_KEY },
{ "MenuLeft", GameButtonType_INVALID },
{ "MenuRight", GameButtonType_INVALID },
{ "MenuUp", GameButtonType_INVALID },
{ "MenuDown", GameButtonType_INVALID },
{ "Start", GameButtonType_INVALID },
{ "Select", GameButtonType_INVALID },
{ "Back", GameButtonType_INVALID },
{ "Coin", GameButtonType_INVALID },
{ "Operator", GameButtonType_INVALID },
{ "Key1", GameButtonType_Step },
{ "Key2", GameButtonType_Step },
{ "Key3", GameButtonType_Step },
{ "Key4", GameButtonType_Step },
{ "Key5", GameButtonType_Step },
{ "Key6", GameButtonType_Step },
{ "Key7", GameButtonType_Step },
{ "Scratch up", GameButtonType_Step },
{ "Scratch down", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
BEAT_BUTTON_KEY1, // MENU_BUTTON_LEFT
@@ -354,6 +453,7 @@ static const Game g_Game_Beat =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_Beat
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
@@ -362,6 +462,19 @@ static const Game g_Game_Beat =
TNS_W5, // m_mapW5To
};
const InputMapping g_AutoKeyMappings_Maniax[] =
{
{ 0, KEY_Ca, MANIAX_BUTTON_HANDUPLEFT, false },
{ 0, KEY_Cs, MANIAX_BUTTON_HANDUPRIGHT, false },
{ 0, KEY_Cz, MANIAX_BUTTON_HANDLRLEFT, false },
{ 0, KEY_Cx, MANIAX_BUTTON_HANDLRRIGHT, false },
{ 0, KEY_KP_C4, MANIAX_BUTTON_HANDUPLEFT, true },
{ 0, KEY_KP_C5, MANIAX_BUTTON_HANDUPRIGHT, true },
{ 0, KEY_KP_C1, MANIAX_BUTTON_HANDLRLEFT, true },
{ 0, KEY_KP_C2, MANIAX_BUTTON_HANDLRRIGHT, true },
InputMapping_END
};
static const Game g_Game_Maniax =
{
"maniax", // m_szName
@@ -371,19 +484,19 @@ static const Game g_Game_Maniax =
"maniax", // m_szName
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_INVALID, KEY_LEFT, KEY_KP_SLASH },
{ "MenuRight", GameButtonType_INVALID, KEY_RIGHT, KEY_KP_ASTERISK },
{ "MenuUp", GameButtonType_INVALID, KEY_UP, KEY_KP_HYPHEN },
{ "MenuDown", GameButtonType_INVALID, KEY_DOWN, KEY_KP_PLUS },
{ "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER },
{ "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 },
{ "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK },
{ "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "HandUpLeft", GameButtonType_Step, KEY_Ca, KEY_KP_C4 },
{ "HandUpRight", GameButtonType_Step, KEY_Cs, KEY_KP_C5 },
{ "HandLrLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 },
{ "HandLrRight", GameButtonType_Step, KEY_Cx, KEY_KP_C2 },
{ "MenuLeft", GameButtonType_INVALID },
{ "MenuRight", GameButtonType_INVALID },
{ "MenuUp", GameButtonType_INVALID },
{ "MenuDown", GameButtonType_INVALID },
{ "Start", GameButtonType_INVALID },
{ "Select", GameButtonType_INVALID },
{ "Back", GameButtonType_INVALID },
{ "Coin", GameButtonType_INVALID },
{ "Operator", GameButtonType_INVALID },
{ "HandUpLeft", GameButtonType_Step },
{ "HandUpRight", GameButtonType_Step },
{ "HandLrLeft", GameButtonType_Step },
{ "HandLrRight", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
MANIAX_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
@@ -396,6 +509,7 @@ static const Game g_Game_Maniax =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_Maniax
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
@@ -404,6 +518,29 @@ static const Game g_Game_Maniax =
TNS_W5, // m_mapW5To
};
const InputMapping g_AutoKeyMappings_Techno[] =
{
{ 0, KEY_Ca, TECHNO_BUTTON_LEFT, false },
{ 0, KEY_Cd, TECHNO_BUTTON_RIGHT, false },
{ 0, KEY_Cw, TECHNO_BUTTON_UP, false },
{ 0, KEY_Cx, TECHNO_BUTTON_DOWN, false },
{ 0, KEY_Cq, TECHNO_BUTTON_UPLEFT, false },
{ 0, KEY_Ce, TECHNO_BUTTON_UPRIGHT, false },
{ 0, KEY_Cs, TECHNO_BUTTON_CENTER, false },
{ 0, KEY_Cz, TECHNO_BUTTON_DOWNLEFT, false },
{ 0, KEY_Cc, TECHNO_BUTTON_DOWNRIGHT,false },
{ 0, KEY_KP_C4, TECHNO_BUTTON_LEFT, true },
{ 0, KEY_KP_C6, TECHNO_BUTTON_RIGHT, true },
{ 0, KEY_KP_C8, TECHNO_BUTTON_UP, true },
{ 0, KEY_KP_C2, TECHNO_BUTTON_DOWN, true },
{ 0, KEY_KP_C7, TECHNO_BUTTON_UPLEFT, true },
{ 0, KEY_KP_C9, TECHNO_BUTTON_UPRIGHT, true },
{ 0, KEY_KP_C5, TECHNO_BUTTON_CENTER, true },
{ 0, KEY_KP_C1, TECHNO_BUTTON_DOWNLEFT, true },
{ 0, KEY_KP_C3, TECHNO_BUTTON_DOWNRIGHT,true },
InputMapping_END
};
static const Game g_Game_Techno =
{
"techno", // m_szName
@@ -413,24 +550,24 @@ static const Game g_Game_Techno =
"techno", // m_szName
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_INVALID, KEY_LEFT, KEY_KP_SLASH },
{ "MenuRight", GameButtonType_INVALID, KEY_RIGHT, KEY_KP_ASTERISK },
{ "MenuUp", GameButtonType_INVALID, KEY_UP, KEY_KP_HYPHEN },
{ "MenuDown", GameButtonType_INVALID, KEY_DOWN, KEY_KP_PLUS },
{ "Start", GameButtonType_INVALID, KEY_ENTER, KEY_KP_ENTER },
{ "Select", GameButtonType_INVALID, KEY_BACKSLASH, KEY_KP_C0 },
{ "Back", GameButtonType_INVALID, KEY_ESC, KEY_NUMLOCK },
{ "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "Left", GameButtonType_Step, KEY_Ca, KEY_KP_C4 },
{ "Right", GameButtonType_Step, KEY_Cd, KEY_KP_C6 },
{ "Up", GameButtonType_Step, KEY_Cw, KEY_KP_C8 },
{ "Down", GameButtonType_Step, KEY_Cx, KEY_KP_C2 },
{ "UpLeft", GameButtonType_Step, KEY_Cq, KEY_KP_C7 },
{ "UpRight", GameButtonType_Step, KEY_Ce, KEY_KP_C9 },
{ "Center", GameButtonType_Step, KEY_Cs, KEY_KP_C5 },
{ "DownLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 },
{ "DownRight", GameButtonType_Step, KEY_Cc, KEY_KP_C3 },
{ "MenuLeft", GameButtonType_INVALID },
{ "MenuRight", GameButtonType_INVALID },
{ "MenuUp", GameButtonType_INVALID },
{ "MenuDown", GameButtonType_INVALID },
{ "Start", GameButtonType_INVALID },
{ "Select", GameButtonType_INVALID },
{ "Back", GameButtonType_INVALID },
{ "Coin", GameButtonType_INVALID },
{ "Operator", GameButtonType_INVALID },
{ "Left", GameButtonType_Step },
{ "Right", GameButtonType_Step },
{ "Up", GameButtonType_Step },
{ "Down", GameButtonType_Step },
{ "UpLeft", GameButtonType_Step },
{ "UpRight", GameButtonType_Step },
{ "Center", GameButtonType_Step },
{ "DownLeft", GameButtonType_Step },
{ "DownRight", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
TECHNO_BUTTON_LEFT, // MENU_BUTTON_LEFT
@@ -443,6 +580,7 @@ static const Game g_Game_Techno =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_Techno
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
@@ -451,6 +589,20 @@ static const Game g_Game_Techno =
TNS_W5, // m_mapW5To
};
const InputMapping g_AutoKeyMappings_Popn[] =
{
{ 0, KEY_Cz, POPN_BUTTON_LEFT_WHITE, false },
{ 0, KEY_Cs, POPN_BUTTON_LEFT_YELLOW,false },
{ 0, KEY_Cx, POPN_BUTTON_LEFT_GREEN, false },
{ 0, KEY_Cd, POPN_BUTTON_LEFT_BLUE, false },
{ 0, KEY_Cc, POPN_BUTTON_RED, false },
{ 0, KEY_Cf, POPN_BUTTON_RIGHT_BLUE, false },
{ 0, KEY_Cv, POPN_BUTTON_RIGHT_GREEN,false },
{ 0, KEY_Cg, POPN_BUTTON_RIGHT_YELLOW,false },
{ 0, KEY_Cb, POPN_BUTTON_RIGHT_WHITE,false },
InputMapping_END
};
static const Game g_Game_Popn =
{
"popn", // m_szName
@@ -460,24 +612,24 @@ static const Game g_Game_Popn =
"popn", // m_szName
NUM_POPN_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_Step, KEY_LEFT, NO_DEFAULT_KEY },
{ "MenuRight", GameButtonType_Step, KEY_RIGHT, NO_DEFAULT_KEY },
{ "MenuUp", GameButtonType_Step, KEY_UP, NO_DEFAULT_KEY },
{ "MenuDown", GameButtonType_Step, KEY_DOWN, NO_DEFAULT_KEY },
{ "Start", GameButtonType_Step, KEY_BACKSLASH, NO_DEFAULT_KEY },
{ "Back", GameButtonType_Step, KEY_ENTER, NO_DEFAULT_KEY },
{ "Select", GameButtonType_Step, KEY_ESC, NO_DEFAULT_KEY },
{ "Coin", GameButtonType_Step, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_Step, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "Left White", GameButtonType_Step, KEY_Cz, NO_DEFAULT_KEY },
{ "Left Yellow", GameButtonType_Step, KEY_Cs, NO_DEFAULT_KEY },
{ "Left Green", GameButtonType_Step, KEY_Cx, NO_DEFAULT_KEY },
{ "Left Blue", GameButtonType_Step, KEY_Cd, NO_DEFAULT_KEY },
{ "Red", GameButtonType_Step, KEY_Cc, NO_DEFAULT_KEY },
{ "Right Blue", GameButtonType_Step, KEY_Cf, NO_DEFAULT_KEY },
{ "Right Green", GameButtonType_Step, KEY_Cv, NO_DEFAULT_KEY },
{ "Right Yellow", GameButtonType_Step, KEY_Cg, NO_DEFAULT_KEY },
{ "Right White", GameButtonType_Step, KEY_Cb, NO_DEFAULT_KEY },
{ "MenuLeft", GameButtonType_Step },
{ "MenuRight", GameButtonType_Step },
{ "MenuUp", GameButtonType_Step },
{ "MenuDown", GameButtonType_Step },
{ "Start", GameButtonType_Step },
{ "Back", GameButtonType_Step },
{ "Select", GameButtonType_Step },
{ "Coin", GameButtonType_Step },
{ "Operator", GameButtonType_Step },
{ "Left White", GameButtonType_Step },
{ "Left Yellow", GameButtonType_Step },
{ "Left Green", GameButtonType_Step },
{ "Left Blue", GameButtonType_Step },
{ "Red", GameButtonType_Step },
{ "Right Blue", GameButtonType_Step },
{ "Right Green", GameButtonType_Step },
{ "Right Yellow", GameButtonType_Step },
{ "Right White", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
POPN_BUTTON_LEFT_BLUE, // MENU_BUTTON_LEFT
@@ -490,6 +642,7 @@ static const Game g_Game_Popn =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_Popn
},
TNS_W2, // m_mapW1To
TNS_W2, // m_mapW2To
@@ -498,6 +651,19 @@ static const Game g_Game_Popn =
TNS_Miss, // m_mapW5To
};
const InputMapping g_AutoKeyMappings_Lights[] =
{
{ 0, KEY_Cq, LIGHTS_BUTTON_MARQUEE_UP_LEFT, false },
{ 0, KEY_Cw, LIGHTS_BUTTON_MARQUEE_UP_RIGHT, false },
{ 0, KEY_Ce, LIGHTS_BUTTON_MARQUEE_LR_LEFT, false },
{ 0, KEY_Cr, LIGHTS_BUTTON_MARQUEE_LR_RIGHT, false },
{ 0, KEY_Ct, LIGHTS_BUTTON_BUTTONS_LEFT, false },
{ 0, KEY_Cy, LIGHTS_BUTTON_BUTTONS_RIGHT, false },
{ 0, KEY_Cu, LIGHTS_BUTTON_BASS_LEFT, false },
{ 0, KEY_Ci, LIGHTS_BUTTON_BASS_RIGHT, false },
InputMapping_END
};
static const Game g_Game_Lights =
{
"lights", // m_szName
@@ -507,23 +673,23 @@ static const Game g_Game_Lights =
"lights", // m_szName
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MenuLeft", GameButtonType_INVALID, KEY_DEL, NO_DEFAULT_KEY },
{ "MenuRight", GameButtonType_INVALID, KEY_PGDN, NO_DEFAULT_KEY },
{ "MenuUp", GameButtonType_INVALID, KEY_HOME, NO_DEFAULT_KEY },
{ "MenuDown", GameButtonType_INVALID, KEY_END, NO_DEFAULT_KEY },
{ "Start", GameButtonType_INVALID, KEY_ENTER, NO_DEFAULT_KEY },
{ "Select", GameButtonType_INVALID, KEY_BACKSLASH, NO_DEFAULT_KEY },
{ "Back", GameButtonType_INVALID, KEY_ESC, NO_DEFAULT_KEY },
{ "Coin", GameButtonType_INVALID, KEY_F1, NO_DEFAULT_KEY },
{ "Operator", GameButtonType_INVALID, KEY_SCRLLOCK, NO_DEFAULT_KEY },
{ "MarqueeUpLeft", GameButtonType_Step, KEY_Cq, NO_DEFAULT_KEY },
{ "MarqueeUpRight", GameButtonType_Step, KEY_Cw, NO_DEFAULT_KEY },
{ "MarqueeLrLeft", GameButtonType_Step, KEY_Ce, NO_DEFAULT_KEY },
{ "MarqueeLrRight", GameButtonType_Step, KEY_Cr, NO_DEFAULT_KEY },
{ "ButtonsLeft", GameButtonType_Step, KEY_Ct, NO_DEFAULT_KEY },
{ "ButtonsRight", GameButtonType_Step, KEY_Cy, NO_DEFAULT_KEY },
{ "BassLeft", GameButtonType_Step, KEY_Cu, NO_DEFAULT_KEY },
{ "BassRight", GameButtonType_Step, KEY_Ci, NO_DEFAULT_KEY },
{ "MenuLeft", GameButtonType_INVALID },
{ "MenuRight", GameButtonType_INVALID },
{ "MenuUp", GameButtonType_INVALID },
{ "MenuDown", GameButtonType_INVALID },
{ "Start", GameButtonType_INVALID },
{ "Select", GameButtonType_INVALID },
{ "Back", GameButtonType_INVALID },
{ "Coin", GameButtonType_INVALID },
{ "Operator", GameButtonType_INVALID },
{ "MarqueeUpLeft", GameButtonType_Step },
{ "MarqueeUpRight", GameButtonType_Step },
{ "MarqueeLrLeft", GameButtonType_Step },
{ "MarqueeLrRight", GameButtonType_Step },
{ "ButtonsLeft", GameButtonType_Step },
{ "ButtonsRight", GameButtonType_Step },
{ "BassLeft", GameButtonType_Step },
{ "BassRight", GameButtonType_Step },
},
{ // m_SecondaryMenuButton
LIGHTS_BUTTON_MARQUEE_UP_LEFT, // MENU_BUTTON_LEFT
@@ -536,6 +702,7 @@ static const Game g_Game_Lights =
GameButton_Invalid, // MENU_BUTTON_COIN
GameButton_Invalid, // MENU_BUTTON_OPERATOR
},
g_AutoKeyMappings_Lights
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To