force portable mode for now. let's see how bad this breaks things.
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@@ -0,0 +1 @@
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_silent
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@@ -1 +0,0 @@
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return Def.ActorFrame {};
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@@ -1,3 +1,3 @@
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[ThemeInfo]
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[ThemeInfo]
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DisplayName=Midi Dev Theme
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DisplayName=test
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Author=Midiman
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Author=Midiman
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@@ -1,8 +1,6 @@
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[Global]
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[Global]
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FallbackTheme=default
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FallbackTheme=default
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[ScreenTitleMenu]
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[ScreenTitleMenu]
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ChoiceNames="1,4,5,6,PopScreen,7"
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ChoicePopScreen="name,Boobs;text,Boobs";
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[ScreenGameplay]
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[ScreenGameplay]
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# LifeP1OnCommand=visible,false
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# LifeP1OnCommand=visible,false
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# LifeP2OnCommand=visible,false
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# LifeP2OnCommand=visible,false
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+3
-1
@@ -945,10 +945,12 @@ int main(int argc, char* argv[])
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// Almost everything uses this to read and write files. Load this early.
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// Almost everything uses this to read and write files. Load this early.
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FILEMAN = new RageFileManager( argv[0] );
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FILEMAN = new RageFileManager( argv[0] );
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FILEMAN->MountInitialFilesystems();
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FILEMAN->MountInitialFilesystems();
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// Force Portable mode right now.
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/*
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bool bPortable = DoesFileExist("Portable.ini");
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bool bPortable = DoesFileExist("Portable.ini");
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if( !bPortable )
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if( !bPortable )
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FILEMAN->MountUserFilesystems();
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FILEMAN->MountUserFilesystems();
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*/
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// Set this up next. Do this early, since it's needed for RageException::Throw.
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// Set this up next. Do this early, since it's needed for RageException::Throw.
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LOG = new RageLog;
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LOG = new RageLog;
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