add StrokeIsUnder font option
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@@ -517,6 +517,18 @@ bool BitmapText::EarlyAbortDraw() const
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return m_wTextLines.empty();
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}
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#define DRAW_STROKE \
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bool bUsingStrokeTexture = !!m_vpFontPageTextures[0]->m_pTextureStroke; \
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if( bUsingStrokeTexture && m_StrokeColor.a > 0 ) \
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{ \
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RageColor c = m_StrokeColor; \
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c.a *= m_pTempState->diffuse[0].a; \
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for( unsigned i=0; i<m_aVertices.size(); i++ ) \
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m_aVertices[i].c = c; \
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DrawChars( true ); \
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}
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// draw text at x, y using colorTop blended down to colorBottom, with size multiplied by scale
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void BitmapText::DrawPrimitives()
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{
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@@ -543,6 +555,14 @@ void BitmapText::DrawPrimitives()
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DISPLAY->PopMatrix();
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}
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//
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// render the stroke
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//
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if( m_pFont->GetStrokeIsUnder() )
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{
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DRAW_STROKE;
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}
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//
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// render the diffuse pass
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//
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@@ -633,14 +653,9 @@ void BitmapText::DrawPrimitives()
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//
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// render the stroke
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//
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bool bUsingStrokeTexture = !!m_vpFontPageTextures[0]->m_pTextureStroke;
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if( bUsingStrokeTexture && m_StrokeColor.a > 0 )
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if( !m_pFont->GetStrokeIsUnder() )
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{
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RageColor c = m_StrokeColor;
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c.a *= m_pTempState->diffuse[0].a;
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for( unsigned i=0; i<m_aVertices.size(); i++ )
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m_aVertices[i].c = c;
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DrawChars( true );
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DRAW_STROKE;
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}
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}
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