VOID Create -> void Create
SetLoopOn/Off -> SetLooping(bool) CTextureRenderer throws its own exception
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@@ -111,11 +111,3 @@ void RageTexture::GetFrameDimensionsFromFileName( CString sPath, int* piFramesWi
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}
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}
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void RageTexture::TurnLoopOn()
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{
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}
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void RageTexture::TurnLoopOff()
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{
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}
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