support different explosion graphics per TapNoteScore
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@@ -38,11 +38,11 @@ bool ReceptorArrow::Load( CString NoteSkin, PlayerNumber pn, int iColNo )
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sButton = NoteSkinManager::ColToButtonName( iColNo );
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CString sPath;
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m_pReceptorWaiting.Load( NOTESKIN->GetPathTo(NoteSkin,sButton,"receptor waiting") );
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m_pReceptorGo.Load( NOTESKIN->GetPathTo(NoteSkin,sButton,"receptor go") );
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m_pReceptorWaiting.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"receptor waiting") );
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m_pReceptorGo.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"receptor go") );
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m_sStepCommand = NOTESKIN->GetMetric(GAMESTATE->m_PlayerOptions[pn].m_sNoteSkin,"ReceptorArrow","StepCommand");
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m_pPressBlock.Load( NOTESKIN->GetPathTo(NoteSkin,sButton,"KeypressBlock") );
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m_pPressBlock.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"KeypressBlock") );
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// draw pressblock before receptors
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this->AddChild( m_pPressBlock );
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