support different explosion graphics per TapNoteScore

This commit is contained in:
Chris Danford
2003-12-31 21:40:38 +00:00
parent 80b0153529
commit 4cf6e96f6b
7 changed files with 92 additions and 59 deletions
+3 -3
View File
@@ -38,11 +38,11 @@ bool ReceptorArrow::Load( CString NoteSkin, PlayerNumber pn, int iColNo )
sButton = NoteSkinManager::ColToButtonName( iColNo );
CString sPath;
m_pReceptorWaiting.Load( NOTESKIN->GetPathTo(NoteSkin,sButton,"receptor waiting") );
m_pReceptorGo.Load( NOTESKIN->GetPathTo(NoteSkin,sButton,"receptor go") );
m_pReceptorWaiting.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"receptor waiting") );
m_pReceptorGo.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"receptor go") );
m_sStepCommand = NOTESKIN->GetMetric(GAMESTATE->m_PlayerOptions[pn].m_sNoteSkin,"ReceptorArrow","StepCommand");
m_pPressBlock.Load( NOTESKIN->GetPathTo(NoteSkin,sButton,"KeypressBlock") );
m_pPressBlock.Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin,sButton,"KeypressBlock") );
// draw pressblock before receptors
this->AddChild( m_pPressBlock );