support different explosion graphics per TapNoteScore

This commit is contained in:
Chris Danford
2003-12-31 21:40:38 +00:00
parent 80b0153529
commit 4cf6e96f6b
7 changed files with 92 additions and 59 deletions
+4 -4
View File
@@ -52,10 +52,10 @@ void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffs
m_GhostMine[c].Init( pn );
//m_HoldGhost[c].Init( pn );
m_GhostDim[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion dim") );
m_GhostBright[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion bright") );
m_GhostMine[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion mine") );
m_HoldGhost[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold explosion") );
m_GhostDim[c].Load( NoteSkin, Button, "tap explosion dim", false);
m_GhostBright[c].Load( NoteSkin, Button, "tap explosion bright", false );
m_GhostMine[c].Load( NoteSkin, Button, "tap explosion mine", true );
m_HoldGhost[c].Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin, Button, "hold explosion") );
}
}