support different explosion graphics per TapNoteScore
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@@ -52,10 +52,10 @@ void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffs
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m_GhostMine[c].Init( pn );
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//m_HoldGhost[c].Init( pn );
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m_GhostDim[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion dim") );
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m_GhostBright[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion bright") );
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m_GhostMine[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "tap explosion mine") );
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m_HoldGhost[c].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold explosion") );
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m_GhostDim[c].Load( NoteSkin, Button, "tap explosion dim", false);
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m_GhostBright[c].Load( NoteSkin, Button, "tap explosion bright", false );
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m_GhostMine[c].Load( NoteSkin, Button, "tap explosion mine", true );
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m_HoldGhost[c].Load( NOTESKIN->GetPathToFromNoteSkinAndButton(NoteSkin, Button, "hold explosion") );
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}
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}
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