I added life and Macromedia Flash XMLSocket Support.
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@@ -1403,6 +1403,11 @@ void ScreenGameplay::Update( float fDeltaTime )
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float fPercentPositionSong = GAMESTATE->m_fMusicSeconds / fMusicLengthSeconds;
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CLAMP( fPercentPositionSong, 0, 1 );
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m_meterSongPosition.SetPercent( fPercentPositionSong );
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//NSMAN Update Life in NSMAN.
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for (int i=0;i<NUM_PLAYERS;i++)
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NSMAN->m_playerLife[i] = int(m_pLifeMeter[i]->GetLife()*10000);
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}
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/* Set g_CurStageStats.bFailed for failed players. In, FAIL_ARCADE, send
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