phase out separate course difficulty names
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@@ -61,7 +61,7 @@ static void SetNextCombination()
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GAMESTATE->m_cdEdit.Set( curVal.cd );
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// XXX Testing.
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SCREENMAN->SystemMessage( ssprintf("%s, %s", GAMEMAN->StepsTypeToString(curVal.st).c_str(),
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CourseDifficultyToString(curVal.cd).c_str()) );
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DifficultyToString(curVal.cd).c_str()) );
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RefreshTrail();
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}
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