phase out separate course difficulty names

This commit is contained in:
Glenn Maynard
2006-10-07 22:49:04 +00:00
parent b4102e79c6
commit 4ccea4e87b
15 changed files with 23 additions and 21 deletions
+1 -1
View File
@@ -296,7 +296,7 @@ void GameCommand::LoadOne( const Command& cmd )
if( pCourse == NULL || pStyle == NULL )
RageException::Throw( "Must set Course and Style to set Steps." );
const CourseDifficulty cd = StringToCourseDifficulty( sTrail );
const CourseDifficulty cd = StringToDifficulty( sTrail );
ASSERT_M( cd != Difficulty_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) );
m_pTrail = pCourse->GetTrail( pStyle->m_StepsType, cd );