phase out separate course difficulty names
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@@ -296,7 +296,7 @@ void GameCommand::LoadOne( const Command& cmd )
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if( pCourse == NULL || pStyle == NULL )
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RageException::Throw( "Must set Course and Style to set Steps." );
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const CourseDifficulty cd = StringToCourseDifficulty( sTrail );
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const CourseDifficulty cd = StringToDifficulty( sTrail );
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ASSERT_M( cd != Difficulty_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) );
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m_pTrail = pCourse->GetTrail( pStyle->m_StepsType, cd );
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