phase out separate course difficulty names
This commit is contained in:
@@ -0,0 +1 @@
|
||||
_blank
|
||||
@@ -0,0 +1 @@
|
||||
_blank
|
||||
@@ -52,10 +52,10 @@ StepMania=StepMania
|
||||
[CourseDifficulty]
|
||||
Beginner=ANFÄNGER
|
||||
Challenge=HERAUSFORDERUNG
|
||||
Difficult=SCHWER
|
||||
Hard=SCHWER
|
||||
Easy=LEICHT
|
||||
Edit=EDIT
|
||||
Regular=NORMAL
|
||||
Medium=NORMAL
|
||||
|
||||
[CourseEntryType]
|
||||
Best=Spielerrekord
|
||||
|
||||
@@ -40,10 +40,10 @@ StepMania=StepMania
|
||||
[CourseDifficulty]
|
||||
Beginner=BEGINNER
|
||||
Challenge=CHALLENGE
|
||||
Difficult=DIFFICULT
|
||||
Hard=DIFFICULT
|
||||
Easy=EASY
|
||||
Edit=EDIT
|
||||
Regular=REGULAR
|
||||
Medium=REGULAR
|
||||
|
||||
[CourseEntryType]
|
||||
Best=Players' Best
|
||||
|
||||
@@ -51,10 +51,10 @@ StepMania=StepMania
|
||||
[CourseDifficulty]
|
||||
Beginner=PRINCIPIANTE
|
||||
Challenge=DESAFÍO
|
||||
Difficult=DIFÍCIL
|
||||
Hard=DIFÍCIL
|
||||
Easy=FÁCIL
|
||||
Edit=INTRODUCIR NOMBRE
|
||||
Regular=INTERMEDIO
|
||||
Medium=INTERMEDIO
|
||||
|
||||
[CourseEntryType]
|
||||
Best=Favoritas de los Jugadores
|
||||
|
||||
@@ -52,10 +52,10 @@ StepMania=StepMania
|
||||
[CourseDifficulty]
|
||||
Beginner=DEBUTANT
|
||||
Challenge=CHALLENGE
|
||||
Difficult=DIFFICILE
|
||||
Hard=DIFFICILE
|
||||
Easy=FACILE
|
||||
Edit=EDIT
|
||||
Regular=NORMAL
|
||||
Medium=NORMAL
|
||||
|
||||
[CourseEntryType]
|
||||
Best=Chanson favorite
|
||||
|
||||
@@ -52,10 +52,10 @@ StepMania=Stepmania
|
||||
[CourseDifficulty]
|
||||
Beginner=PRINCIPIANTI
|
||||
Challenge=CHALLENGE
|
||||
Difficult=DIFFICILE
|
||||
Hard=DIFFICILE
|
||||
Easy=FACILE
|
||||
Edit=EDIT
|
||||
Regular=NORMALE
|
||||
Medium=NORMALE
|
||||
|
||||
[CourseEntryType]
|
||||
Best=Preferite dai giocatori
|
||||
|
||||
@@ -9,7 +9,7 @@ FirstAttractScreen="ScreenCompany"
|
||||
DefaultModifiers="default"
|
||||
DefaultCpuModifiers=""
|
||||
DifficultiesToShow="beginner,easy,medium,hard,challenge"
|
||||
CourseDifficultiesToShow="easy,regular,difficult"
|
||||
CourseDifficultiesToShow="easy,medium,hard"
|
||||
StepsTypesToHide="dance-couple,dance-solo,pump-halfdouble,lights-cabinet"
|
||||
ScreenWidth=640
|
||||
ScreenHeight=480
|
||||
|
||||
@@ -281,7 +281,7 @@ void CatalogXml::Save( LoadingWindow *loading_window )
|
||||
XNode* pNode2 = pNode->AppendChild( "CourseDifficulty" );
|
||||
FOREACH_CONST( CourseDifficulty, CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue(), iter )
|
||||
{
|
||||
XNode* pNode3 = pNode2->AppendChild( "CourseDifficulty", CourseDifficultyToString(*iter) );
|
||||
XNode* pNode3 = pNode2->AppendChild( "CourseDifficulty", DifficultyToString(*iter) );
|
||||
pNode3->AppendAttr( "DisplayAs", CourseDifficultyToLocalizedString(*iter) );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ const RString &CourseDifficultyToLocalizedString( CourseDifficulty x )
|
||||
{
|
||||
for( unsigned i = 0; i < NUM_CourseDifficulty; ++i )
|
||||
{
|
||||
auto_ptr<LocalizedString> ap( new LocalizedString("CourseDifficulty", CourseDifficultyToString((CourseDifficulty)i)) );
|
||||
auto_ptr<LocalizedString> ap( new LocalizedString("CourseDifficulty", DifficultyToString((CourseDifficulty)i)) );
|
||||
g_CourseDifficultyName[i] = ap;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -296,7 +296,7 @@ void GameCommand::LoadOne( const Command& cmd )
|
||||
if( pCourse == NULL || pStyle == NULL )
|
||||
RageException::Throw( "Must set Course and Style to set Steps." );
|
||||
|
||||
const CourseDifficulty cd = StringToCourseDifficulty( sTrail );
|
||||
const CourseDifficulty cd = StringToDifficulty( sTrail );
|
||||
ASSERT_M( cd != Difficulty_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) );
|
||||
|
||||
m_pTrail = pCourse->GetTrail( pStyle->m_StepsType, cd );
|
||||
|
||||
@@ -991,7 +991,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
|
||||
pGeneralDataNode->AppendChild( "Guid", m_sGuid );
|
||||
pGeneralDataNode->AppendChild( "SortOrder", SortOrderToString(m_SortOrder) );
|
||||
pGeneralDataNode->AppendChild( "LastDifficulty", DifficultyToString(m_LastDifficulty) );
|
||||
pGeneralDataNode->AppendChild( "LastCourseDifficulty", CourseDifficultyToString(m_LastCourseDifficulty) );
|
||||
pGeneralDataNode->AppendChild( "LastCourseDifficulty", DifficultyToString(m_LastCourseDifficulty) );
|
||||
pGeneralDataNode->AppendChild( m_lastSong.CreateNode() );
|
||||
pGeneralDataNode->AppendChild( m_lastCourse.CreateNode() );
|
||||
pGeneralDataNode->AppendChild( "TotalPlays", m_iTotalPlays );
|
||||
@@ -1153,7 +1153,7 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
|
||||
pNode->GetChildValue( "Guid", m_sGuid );
|
||||
pNode->GetChildValue( "SortOrder", s ); m_SortOrder = StringToSortOrder( s );
|
||||
pNode->GetChildValue( "LastDifficulty", s ); m_LastDifficulty = StringToDifficulty( s );
|
||||
pNode->GetChildValue( "LastCourseDifficulty", s ); m_LastCourseDifficulty = StringToCourseDifficulty( s );
|
||||
pNode->GetChildValue( "LastCourseDifficulty", s ); m_LastCourseDifficulty = StringToDifficulty( s );
|
||||
pTemp = pNode->GetChild( "Song" ); if( pTemp ) m_lastSong.LoadFromNode( pTemp );
|
||||
pTemp = pNode->GetChild( "Course" ); if( pTemp ) m_lastCourse.LoadFromNode( pTemp );
|
||||
pNode->GetChildValue( "TotalPlays", m_iTotalPlays );
|
||||
|
||||
@@ -61,7 +61,7 @@ static void SetNextCombination()
|
||||
GAMESTATE->m_cdEdit.Set( curVal.cd );
|
||||
// XXX Testing.
|
||||
SCREENMAN->SystemMessage( ssprintf("%s, %s", GAMEMAN->StepsTypeToString(curVal.st).c_str(),
|
||||
CourseDifficultyToString(curVal.cd).c_str()) );
|
||||
DifficultyToString(curVal.cd).c_str()) );
|
||||
|
||||
RefreshTrail();
|
||||
}
|
||||
|
||||
@@ -417,7 +417,7 @@ void ScreenRankingScroller::Init()
|
||||
if( m_PageType == PageType_AllSteps )
|
||||
m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"difficulty "+DifficultyToString(*d)) );
|
||||
else
|
||||
m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"CourseDifficulty "+CourseDifficultyToString(*d)) );
|
||||
m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"CourseDifficulty "+DifficultyToString(*d)) );
|
||||
m_sprDifficulty[*d]->SetName( "Difficulty"+DifficultyToString(*d) );
|
||||
m_sprDifficulty[*d]->SetXY( DIFFICULTY_X(*d), DIFFICULTY_Y );
|
||||
this->AddChild( m_sprDifficulty[*d] );
|
||||
|
||||
@@ -39,7 +39,7 @@ XNode* TrailID::CreateNode() const
|
||||
XNode* pNode = new XNode( "Trail" );
|
||||
|
||||
pNode->AppendAttr( "StepsType", GameManager::StepsTypeToString(st) );
|
||||
pNode->AppendAttr( "CourseDifficulty", CourseDifficultyToString(cd) );
|
||||
pNode->AppendAttr( "CourseDifficulty", DifficultyToString(cd) );
|
||||
|
||||
return pNode;
|
||||
}
|
||||
@@ -54,13 +54,13 @@ void TrailID::LoadFromNode( const XNode* pNode )
|
||||
st = GameManager::StringToStepsType( sTemp );
|
||||
|
||||
pNode->GetAttrValue("CourseDifficulty", sTemp);
|
||||
cd = StringToCourseDifficulty( sTemp );
|
||||
cd = StringToDifficulty( sTemp );
|
||||
}
|
||||
|
||||
RString TrailID::ToString() const
|
||||
{
|
||||
RString s = GameManager::StepsTypeToString(st);
|
||||
s += " " + CourseDifficultyToString(cd);
|
||||
s += " " + DifficultyToString(cd);
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user