optimizing Model drawing
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@@ -16,6 +16,7 @@ class RageTexture;
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struct RageMatrix;
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struct RageVertex;
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#include "SDL_types.h"
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#include "RageTypes.h"
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const int REFRESH_DEFAULT = 0;
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@@ -90,6 +91,7 @@ public:
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void DrawFan( const RageVertex v[], int iNumVerts );
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void DrawStrip( const RageVertex v[], int iNumVerts );
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void DrawTriangles( const RageVertex v[], int iNumVerts );
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void DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndices[], int iNumIndices );
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void DrawLoop( const RageVertex v[], int iNumVerts, float LineWidth );
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void DrawLoop_LinesAndPoints( const RageVertex v[], int iNumVerts, float LineWidth );
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void DrawLoop_Polys( const RageVertex v[], int iNumVerts, float LineWidth );
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