optimizing Model drawing

This commit is contained in:
Chris Danford
2003-05-04 07:22:20 +00:00
parent 85986fe325
commit 4cbdfbf128
4 changed files with 41 additions and 50 deletions
+2
View File
@@ -16,6 +16,7 @@ class RageTexture;
struct RageMatrix;
struct RageVertex;
#include "SDL_types.h"
#include "RageTypes.h"
const int REFRESH_DEFAULT = 0;
@@ -90,6 +91,7 @@ public:
void DrawFan( const RageVertex v[], int iNumVerts );
void DrawStrip( const RageVertex v[], int iNumVerts );
void DrawTriangles( const RageVertex v[], int iNumVerts );
void DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndices[], int iNumIndices );
void DrawLoop( const RageVertex v[], int iNumVerts, float LineWidth );
void DrawLoop_LinesAndPoints( const RageVertex v[], int iNumVerts, float LineWidth );
void DrawLoop_Polys( const RageVertex v[], int iNumVerts, float LineWidth );