rename "AntiAliasing" to "SmoothLines"
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@@ -131,7 +131,7 @@ void RageDisplay::ResetStats()
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void RageDisplay::StatsAddVerts( int iNumVertsRendered ) { g_iVertsRenderedSinceLastCheck += iNumVertsRendered; }
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/* Draw a line as a quad. GL_LINES with antialiasing off can draw line
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/* Draw a line as a quad. GL_LINES with SmoothLines off can draw line
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* ends at odd angles--they're forced to axis-alignment regardless of the
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* angle of the line. */
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void RageDisplay::DrawPolyLine(const RageSpriteVertex &p1, const RageSpriteVertex &p2, float LineWidth )
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