From 4c74f844471677019ab0628c07def4256a7565d5 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 11 Jun 2004 07:12:36 +0000 Subject: [PATCH] cleanup --- stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp index 0d7a63ede2..f2a2584e71 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp @@ -843,11 +843,6 @@ void MovieTexture_FFMpeg::DiscardFrame() void MovieTexture_FFMpeg::DecoderThread() { #if defined(_WINDOWS) - /* Movie decoding is bursty. We burst decode a frame, then we sleep, then we burst - * to YUV->RGB convert, then we wait for the frame to move, and we repeat. */ -// if(!SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL)) -// LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set sound thread priority")); - /* Windows likes to boost priority when processes come out of a wait state. We don't * want that, since it'll result in us having a small priority boost after each movie * frame, resulting in skips in the gameplay thread. */