use GetTextureDiagnostics
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@@ -45,6 +45,7 @@
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include "RageException.h"
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#include "RageDisplay.h"
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RageTextureManager* TEXTUREMAN = NULL;
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RageTextureManager* TEXTUREMAN = NULL;
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@@ -338,16 +339,25 @@ void RageTextureManager::DiagnosticOutput() const
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{
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{
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unsigned cnt = distance(m_mapPathToTexture.begin(), m_mapPathToTexture.end());
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unsigned cnt = distance(m_mapPathToTexture.begin(), m_mapPathToTexture.end());
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LOG->Trace("%u textures loaded:", cnt);
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LOG->Trace("%u textures loaded:", cnt);
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int total = 0;
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for( std::map<RageTextureID, RageTexture*>::const_iterator i = m_mapPathToTexture.begin();
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for( std::map<RageTextureID, RageTexture*>::const_iterator i = m_mapPathToTexture.begin();
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i != m_mapPathToTexture.end(); ++i )
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i != m_mapPathToTexture.end(); ++i )
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{
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{
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const RageTextureID &ID = i->first;
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const RageTextureID &ID = i->first;
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const RageTexture *tex = i->second;
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const RageTexture *tex = i->second;
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/* This could output much more, but I only need resolution now and I don't
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CString diags = DISPLAY->GetTextureDiagnostics( tex->GetTexHandle() );
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* want it to be more than one line. */
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CString str = ssprintf("%3ix%3i (%2i)",
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LOG->Trace(" %3ix%3i (%2i) %s",
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tex->GetTextureHeight(), tex->GetTextureWidth(),
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tex->GetTextureHeight(), tex->GetTextureWidth(),
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tex->m_iRefCount, Basename(ID.filename).c_str() );
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tex->m_iRefCount);
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if( diags != "" )
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str += " " + diags;
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LOG->Trace(" %-40s %s",
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str.c_str(), Basename(ID.filename).c_str() );
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total += tex->GetTextureHeight() * tex->GetTextureWidth();
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}
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}
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LOG->Trace("total %3i texels", total);
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}
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}
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