move m_sDefaultLocalProfileID into ProfileManager
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@@ -6,6 +6,7 @@
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "Difficulty.h"
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#include "Preference.h"
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class Profile;
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class Song;
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@@ -111,6 +112,8 @@ public:
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// Lua
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void PushSelf( lua_State *L );
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static Preference1D<CString> m_sDefaultLocalProfileID;
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private:
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ProfileLoadResult LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard );
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void GetMemoryCardProfileDirectoriesToTry( vector<CString> &asDirsToTry ) const;
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