Broke noteskin colors into " Tap.colors" and " Hold.colors"
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@@ -769,10 +769,11 @@ void ScreenGameplay::Update( float fDeltaTime )
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// fPositionSeconds ahead
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if( GAMESTATE->m_SongOptions.m_AssistType == SongOptions::ASSIST_TICK )
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{
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fPositionSeconds += (SOUND->GetPlayLatency()+0.04f) * m_soundMusic.GetPlaybackRate(); // HACK: Add 0.04 seconds to make them play a tiny bit earlier
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fPositionSeconds += (SOUND->GetPlayLatency()+0.01f) * m_soundMusic.GetPlaybackRate(); // HACK: Add 0.02 seconds to account for the fact that the sound file has 0.01 seconds of silence at the beginning
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GAMESTATE->m_pCurSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS, bFreeze );
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int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
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iRowNow = max( 0, iRowNow );
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static int iRowLastCrossed = 0;
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bool bAnyoneHasANote = false; // set this to true if any player has a note at one of the indicies we crossed
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