Broke noteskin colors into " Tap.colors" and " Hold.colors"
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@@ -932,7 +932,7 @@ void ScreenEdit::TransitionToEditFromRecord()
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// delete old TapNotes in the range
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m_NoteFieldEdit.ClearRange( iNoteIndexBegin, iNoteIndexEnd );
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m_NoteFieldEdit.CopyRange( (NoteData*)&m_NoteFieldRecord, iNoteIndexBegin, iNoteIndexEnd );
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m_NoteFieldEdit.CopyRange( (NoteData*)&m_NoteFieldRecord, iNoteIndexBegin, iNoteIndexEnd, iNoteIndexBegin );
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GAMESTATE->m_fSongBeat = froundf( GAMESTATE->m_fSongBeat, NoteTypeToBeat(m_GranularityIndicator.GetSnapMode()) );
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}
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