Broke noteskin colors into " Tap.colors" and " Hold.colors"
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@@ -66,7 +66,7 @@ CString PlayerOptions::GetString()
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switch( m_ColorType )
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{
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case COLOR_ARCADE: break;
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case COLOR_VIVID: break;
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case COLOR_NOTE: sReturn += "Note, "; break;
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case COLOR_FLAT: sReturn += "Flat, "; break;
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case COLOR_PLAIN: sReturn += "Plain, "; break;
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