Broke noteskin colors into " Tap.colors" and " Hold.colors"
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@@ -166,7 +166,7 @@ void Player::Update( float fDeltaTime )
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// update the life
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if( fStartBeat < fSongBeat && fSongBeat < fEndBeat ) // if the song beat is in the range of this hold
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{
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const bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI ) || PREFSMAN->m_bAutoPlay;
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const bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI ) || PREFSMAN->m_bAutoPlay || GAMESTATE->m_bDemonstration;
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// if they got a bad score or haven't stepped on the corresponding tap yet
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const bool bSteppedOnTapNote = m_TapNoteScores[hn.m_iTrack][hn.m_iStartIndex] != TNS_NONE &&
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m_TapNoteScores[hn.m_iTrack][hn.m_iStartIndex] != TNS_MISS;
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