Add PlayerState:GetPlayerOptionsArray() Lua binding.
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@@ -238,6 +238,14 @@ public:
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LuaHelpers::Push( L, s );
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LuaHelpers::Push( L, s );
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return 1;
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return 1;
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}
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}
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static int GetPlayerOptionsArray( T* p, lua_State *L )
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{
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ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
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vector<RString> s;
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p->m_PlayerOptions.Get(m).GetMods(s);
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LuaHelpers::CreateTableFromArray<RString>( s, L );
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return 1;
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}
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LunaPlayerState()
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LunaPlayerState()
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{
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{
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@@ -245,6 +253,7 @@ public:
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ADD_METHOD( GetMultiPlayerNumber );
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ADD_METHOD( GetMultiPlayerNumber );
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ADD_METHOD( SetPlayerOptions );
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ADD_METHOD( SetPlayerOptions );
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ADD_METHOD( GetPlayerOptions );
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ADD_METHOD( GetPlayerOptions );
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ADD_METHOD( GetPlayerOptionsArray );
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}
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}
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};
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};
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