Add PlayerState:GetPlayerOptionsArray() Lua binding.
This commit is contained in:
@@ -238,6 +238,14 @@ public:
|
||||
LuaHelpers::Push( L, s );
|
||||
return 1;
|
||||
}
|
||||
static int GetPlayerOptionsArray( T* p, lua_State *L )
|
||||
{
|
||||
ModsLevel m = Enum::Check<ModsLevel>( L, 1 );
|
||||
vector<RString> s;
|
||||
p->m_PlayerOptions.Get(m).GetMods(s);
|
||||
LuaHelpers::CreateTableFromArray<RString>( s, L );
|
||||
return 1;
|
||||
}
|
||||
|
||||
LunaPlayerState()
|
||||
{
|
||||
@@ -245,6 +253,7 @@ public:
|
||||
ADD_METHOD( GetMultiPlayerNumber );
|
||||
ADD_METHOD( SetPlayerOptions );
|
||||
ADD_METHOD( GetPlayerOptions );
|
||||
ADD_METHOD( GetPlayerOptionsArray );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user