Player cleanup
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@@ -310,6 +310,7 @@ void ScreenGameplayMultiplayer::SetupSong( MultiPlayer p, int iSongIndex )
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NoteData nd = ndTransformed;
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NoteDataUtil::RemoveAllTapsOfType( nd, TapNote::autoKeysound );
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m_AutoPlayer.Init(
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"Player",
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GAMESTATE->m_pPlayerState[ GAMESTATE->m_MasterPlayerNumber ],
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NULL,
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NULL,
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@@ -322,6 +323,7 @@ void ScreenGameplayMultiplayer::SetupSong( MultiPlayer p, int iSongIndex )
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m_AutoPlayer.Load( nd );
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m_HumanPlayer[p].Init(
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"Player",
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&m_PlayerState[p],
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&m_PlayerStageStats[p],
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NULL,
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