Player cleanup
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@@ -825,6 +825,7 @@ void ScreenGameplay::SetupSong( PlayerNumber p, int iSongIndex )
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NoteData nd = ndTransformed;
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NoteDataUtil::RemoveAllTapsOfType( nd, TapNote::autoKeysound );
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m_Player[p].Init(
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"Player",
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GAMESTATE->m_pPlayerState[p],
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&STATSMAN->m_CurStageStats.m_player[p],
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m_pLifeMeter[p],
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