Player cleanup

This commit is contained in:
Glenn Maynard
2005-02-26 05:59:12 +00:00
parent a1dcbca654
commit 4c2ffa90ef
6 changed files with 52 additions and 26 deletions
+1 -1
View File
@@ -561,7 +561,7 @@ void ScreenEdit::Init()
/* XXX: Do we actually have to send real note data here, and to m_NoteFieldRecord?
* (We load again on play/record.) */
m_Player.Init( GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
m_Player.Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
m_Player.Load( noteData );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
m_Player.SetXY( PLAYER_X, PLAYER_Y );