Player cleanup
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@@ -561,7 +561,7 @@ void ScreenEdit::Init()
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/* XXX: Do we actually have to send real note data here, and to m_NoteFieldRecord?
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* (We load again on play/record.) */
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m_Player.Init( GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player.Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player.Load( noteData );
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
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m_Player.SetXY( PLAYER_X, PLAYER_Y );
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