Fixes to Extra Stage
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@@ -47,12 +47,13 @@ void ScoreDisplayOni::Update( float fDeltaTime )
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void ScoreDisplayOni::Draw()
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{
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float fSecsIntoPlay = GAMESTATE->GetPlayerSurviveTime(m_PlayerNumber);
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float fSecsIntoPlay;
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if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
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fSecsIntoPlay = GAMESTATE->GetPlayerSurviveTime(m_PlayerNumber);
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else
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fSecsIntoPlay = 0;
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int iMinsDisplay = (int)fSecsIntoPlay/60;
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int iSecsDisplay = (int)fSecsIntoPlay - iMinsDisplay*60;
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int iLeftoverDisplay = int( (fSecsIntoPlay - iMinsDisplay*60 - iSecsDisplay) * 100 );
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SetText( ssprintf( "%02d:%02d:%02d", iMinsDisplay, iSecsDisplay, iLeftoverDisplay ) );
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SetText( SecondsToTime(fSecsIntoPlay) );
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BitmapText::Draw();
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}
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